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Fix crash in naval combat

This commit is contained in:
Tomasz Zieliński 2023-08-04 05:59:39 +02:00 committed by Ivan Savenko
parent 07ab7c2f50
commit 6e7a02702d

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@ -2122,7 +2122,7 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
terType = BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield", "ship_to_ship"));
terType = BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield.ship_to_ship"));
//send info about battles
BattleStart bs;