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Fix crash in naval combat
This commit is contained in:
committed by
Ivan Savenko
parent
07ab7c2f50
commit
6e7a02702d
@@ -2122,7 +2122,7 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
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BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
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BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
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if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
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if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
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terType = BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield", "ship_to_ship"));
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terType = BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield.ship_to_ship"));
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//send info about battles
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//send info about battles
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BattleStart bs;
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BattleStart bs;
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