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Fixed #927.
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@ -1997,7 +1997,7 @@ void CPlayerInterface::gameOver(ui8 player, bool victory )
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// showInfoDialog("Placeholder message: you won!");
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makingTurn = true;
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while(showingDialog->get() || dialogs.size()); //wait till all dialogs are displayed and closed
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waitForAllDialogs(); //wait till all dialogs are displayed and closed
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makingTurn = false;
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howManyPeople--;
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@ -4489,7 +4489,7 @@ void CGameHandler::checkLossVictory( ui8 player )
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peg.victory = vic;
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sendAndApply(&peg);
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if(vic > 0) //one player won -> all enemies lost
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if(vic) //one player won -> all enemies lost
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{
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iw.text.localStrings.front().second++; //message about losing because enemy won first is just after victory message
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@ -4520,28 +4520,28 @@ void CGameHandler::checkLossVictory( ui8 player )
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//eliminating one player may cause victory of another:
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winLoseHandle(GameConstants::ALL_PLAYERS & ~(1<<player));
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}
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}
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if(vic)
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{
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{
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end2 = true;
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if(gs->campaign)
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{
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{
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std::vector<CGHeroInstance *> hes;
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BOOST_FOREACH(CGHeroInstance * ghi, gs->map->heroes)
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{
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if (ghi->tempOwner == vic)
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{
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if (ghi->tempOwner == vic)
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{
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hes.push_back(ghi);
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}
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}
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}
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gs->campaign->mapConquered(hes);
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UpdateCampaignState ucs;
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ucs.camp = gs->campaign;
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sendAndApply(&ucs);
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}
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}
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}
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}
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