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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00
This commit is contained in:
Michał W. Urbańczyk
2012-04-14 07:39:32 +00:00
parent b5526f0f54
commit 6ec3501909
2 changed files with 9 additions and 9 deletions

View File

@@ -4489,7 +4489,7 @@ void CGameHandler::checkLossVictory( ui8 player )
peg.victory = vic;
sendAndApply(&peg);
if(vic > 0) //one player won -> all enemies lost
if(vic) //one player won -> all enemies lost
{
iw.text.localStrings.front().second++; //message about losing because enemy won first is just after victory message
@@ -4520,28 +4520,28 @@ void CGameHandler::checkLossVictory( ui8 player )
//eliminating one player may cause victory of another:
winLoseHandle(GameConstants::ALL_PLAYERS & ~(1<<player));
}
}
if(vic)
{
{
end2 = true;
if(gs->campaign)
{
{
std::vector<CGHeroInstance *> hes;
BOOST_FOREACH(CGHeroInstance * ghi, gs->map->heroes)
{
if (ghi->tempOwner == vic)
{
if (ghi->tempOwner == vic)
{
hes.push_back(ghi);
}
}
}
gs->campaign->mapConquered(hes);
UpdateCampaignState ucs;
ucs.camp = gs->campaign;
sendAndApply(&ucs);
}
}
}
}