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Fix excessive warning - neutral town with Portal is perfectly legal
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@ -1637,10 +1637,11 @@ static bool evntCmp(const CMapEvent &a, const CMapEvent &b)
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void CGameHandler::setPortalDwelling(const CGTownInstance * town, bool forced=false, bool clear = false)
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void CGameHandler::setPortalDwelling(const CGTownInstance * town, bool forced=false, bool clear = false)
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{// bool forced = true - if creature should be replaced, if false - only if no creature was set
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{// bool forced = true - if creature should be replaced, if false - only if no creature was set
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const PlayerState * p = getPlayerState(town->tempOwner);
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const PlayerState * p = getPlayerState(town->tempOwner);
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if (!p)
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if (!p)
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{
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{
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logGlobal->warn("There is no player owner of town %s at %s", town->getNameTranslated(), town->pos.toString());
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assert(town->tempOwner == PlayerColor::NEUTRAL);
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return;
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return;
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}
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}
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