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https://github.com/vcmi/vcmi.git
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Use ResourcePath for referencing texts and json's
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@@ -120,7 +120,7 @@ TEST(MapManager, DrawTerrain_View)
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// Validate edit manager
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auto editManager = map->getEditManager();
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CRandomGenerator gen;
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const JsonNode viewNode(ResourcePath("test/terrainViewMappings", EResType::TEXT));
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const JsonNode viewNode(JsonPath::builtin("test/terrainViewMappings"));
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const auto & mappingsNode = viewNode["mappings"].Vector();
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for (const auto & node : mappingsNode)
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{
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@@ -153,14 +153,14 @@ TEST(MapFormat, Objects)
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{
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static const std::string MAP_DATA_PATH = "test/ObjectPropertyTest/";
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const JsonNode initialHeader(ResourcePath(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode expectedHeader(ResourcePath(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));//same as initial for now
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const JsonNode initialHeader(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode expectedHeader(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));//same as initial for now
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const JsonNode initialObjects(ResourcePath(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode expectedObjects(ResourcePath(MAP_DATA_PATH + "objects.ex.json"));
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const JsonNode initialObjects(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode expectedObjects(JsonPath::builtin(MAP_DATA_PATH + "objects.ex.json"));
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const JsonNode expectedSurface(ResourcePath(MAP_DATA_PATH + "surface_terrain.json"));
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const JsonNode expectedUnderground(ResourcePath(MAP_DATA_PATH + "underground_terrain.json"));
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const JsonNode expectedSurface(JsonPath::builtin(MAP_DATA_PATH + "surface_terrain.json"));
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const JsonNode expectedUnderground(JsonPath::builtin(MAP_DATA_PATH + "underground_terrain.json"));
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std::unique_ptr<CMap> originalMap = loadOriginal(initialHeader, initialObjects, expectedSurface, expectedUnderground);
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@@ -192,11 +192,11 @@ TEST(MapFormat, Terrain)
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{
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static const std::string MAP_DATA_PATH = "test/TerrainTest/";
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const JsonNode expectedHeader(ResourcePath(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode expectedObjects(ResourcePath(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode expectedHeader(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode expectedObjects(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode expectedSurface(ResourcePath(MAP_DATA_PATH + "surface_terrain.json"));
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const JsonNode expectedUnderground(ResourcePath(MAP_DATA_PATH + "underground_terrain.json"));
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const JsonNode expectedSurface(JsonPath::builtin(MAP_DATA_PATH + "surface_terrain.json"));
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const JsonNode expectedUnderground(JsonPath::builtin(MAP_DATA_PATH + "underground_terrain.json"));
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std::unique_ptr<CMap> originalMap = loadOriginal(expectedHeader, expectedObjects, expectedSurface, expectedUnderground);
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@@ -23,15 +23,15 @@ MapServiceMock::MapServiceMock(const std::string & path, MapListener * mapListen
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CZipSaver saver(io, "_");
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const JsonNode header(ResourcePath(path+CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode objects(ResourcePath(path+CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode surface(ResourcePath(path+"surface_terrain.json"));
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const JsonNode header(JsonPath::builtin(path+CMapFormatJson::HEADER_FILE_NAME));
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const JsonNode objects(JsonPath::builtin(path+CMapFormatJson::OBJECTS_FILE_NAME));
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const JsonNode surface(JsonPath::builtin(path+"surface_terrain.json"));
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addToArchive(saver, header, CMapFormatJson::HEADER_FILE_NAME);
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addToArchive(saver, objects, CMapFormatJson::OBJECTS_FILE_NAME);
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addToArchive(saver, surface, "surface_terrain.json");
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ResourcePath undergroundPath(path+"underground_terrain.json");
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auto undergroundPath = JsonPath::builtin(path+"underground_terrain.json");
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if(CResourceHandler::get()->existsResource(undergroundPath))
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{
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