mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
- partial implementation of kingdom overview:
-- moved some kingdom overview values to config -- small fix to garrison window -- small fix to button class
This commit is contained in:
parent
83e91430a7
commit
6f0f6564d7
@ -55,8 +55,8 @@ void CButtonBase::show(SDL_Surface * to)
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{
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blitAt(imgs[curimg][img],pos.x,pos.y,to);
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if(text)
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{
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CSDL_Ext::printAt(text->text, text->x + pos.x + state, text->y + pos.y + state, text->font, zwykly, to);
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{//using "state" instead of "state == 1" screwed up hoverable buttons with text
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CSDL_Ext::printAt(text->text, text->x + pos.x + (state == 1), text->y + pos.y + (state == 1), text->font, text->color, to);
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}
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}
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else
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@ -70,7 +70,7 @@ void CButtonBase::showAll( SDL_Surface * to )
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show(to);
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}
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void CButtonBase::addTextOverlay( const std::string Text, EFonts font )
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void CButtonBase::addTextOverlay( const std::string Text, EFonts font, SDL_Color color)
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{
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text = new TextOverlay;
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text->text = Text;
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@ -78,7 +78,8 @@ void CButtonBase::addTextOverlay( const std::string Text, EFonts font )
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const Font *f = graphics->fonts[font];
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text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
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text->y = pos.h/2 - f->height/2;
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text->font = font;
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text->font = font;
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text->color = color;
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}
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@ -13,7 +13,9 @@
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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*/
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extern SDL_Color tytulowy, tlo, zwykly ;
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class CDefEssential;
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@ -26,10 +28,11 @@ public:
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struct TextOverlay
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{
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EFonts font;
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std::string text;
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std::string text;
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SDL_Color color;
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int x, y;
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} *text;
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void addTextOverlay(const std::string Text, EFonts font);
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void addTextOverlay(const std::string Text, EFonts font, SDL_Color color = zwykly);
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int bitmapOffset; //TODO: comment me
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int type; //advmapbutton=2 //TODO: comment me
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@ -293,6 +293,13 @@ struct SettingsGrammar : public grammar<SettingsGrammar>
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( "maxInputPerLine=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::inputLineLength)]
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| "maxOutputPerLine=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::outputLineLength)]
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)
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)
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| str_p("Overview:") >>
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*(
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( "pics=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::overviewPics)]
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| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::overviewSize)]
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| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::overviewBg)]
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)
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)
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;
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AdvMapOptionsSequence = *(AdvMapOption >> (';' | eps_p[lerror("Semicolon lacking in advmapopt!")]));
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@ -60,7 +60,10 @@ namespace config
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int gemX[4], gemY[4];
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std::vector<std::string> gemG;
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//in-game console
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int inputLineLength, outputLineLength;
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int inputLineLength, outputLineLength;
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//kingdom overview
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int overviewPics, overviewSize; //pic count in def and count of visible slots
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std::string overviewBg; //background name
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};
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struct GUIOptions
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{
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@ -1,9 +1,11 @@
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#include "CKingdomInterface.h"
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
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#include "../CCallback.h"
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#include "CConfigHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CHeroWindow.h"
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#include "CSpellWindow.h"
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#include "CMessage.h"
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#include "SDL_Extensions.h"
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#include "Graphics.h"
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@ -14,7 +16,9 @@
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#include "../hch/CTownHandler.h"
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#include "../lib/map.h"
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#include "../lib/NetPacks.h"
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#include <boost/assign/std/vector.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/format.hpp>
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#include <sstream>
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using namespace boost::assign;
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using namespace CSDL_Ext;
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@ -28,10 +32,8 @@ using namespace CSDL_Ext;
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* Full text of license available in license.txt file, in main folder
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*
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*/
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int PicCount = 4;//how many pictures for background present in .def TODO - move to config
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int size = 4;//we have 4 visible items in the list, would be nice to move this value to configs later
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#define ADVOPT (conf.go()->ac)
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CDefEssential* CKingdomInterface::slots;
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CDefEssential* CKingdomInterface::fort;
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CDefEssential* CKingdomInterface::hall;
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@ -39,21 +41,23 @@ CDefEssential* CKingdomInterface::hall;
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CKingdomInterface::CKingdomInterface()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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defActions = /*ACTIVATE | DEACTIVATE |*/ SHARE_POS | DISPOSE;//??? why buttons dont receive activate/deactivate???
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defActions =/* ACTIVATE | DEACTIVATE | */SHARE_POS | DISPOSE;
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PicCount = ADVOPT.overviewPics;
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size = ADVOPT.overviewSize;
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pos.x = screen->w/2 - 400;
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pos.y = screen->h/2 - (68+58*size);
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heroPos = townPos = objPos = 0;
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state = 2;
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showHarrisoned = false;
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state = 0;
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showHarrisoned = false;//set to true if you want to see garrisoned heroes
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bg = BitmapHandler::loadBitmap("OVCAST.bmp");
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bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
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graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
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mines = CDefHandler::giveDefEss("OVMINES.DEF");
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slots = CDefHandler::giveDefEss("OVSLOT.DEF");
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title = CDefHandler::giveDefEss("OVTITLE.DEF");
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hall = CDefHandler::giveDefEss("ITMTL.DEF");
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fort = CDefHandler::giveDefEss("ITMCL.DEF");
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objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
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objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
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slots = CDefHandler::giveDefEss("OVSLOT.DEF");
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toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
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boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF");
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@ -69,16 +73,19 @@ CKingdomInterface::CKingdomInterface()
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statusbar = new CStatusBar(pos.x+7,pos.y+91+size*116,"TSTATBAR.bmp",732);
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resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
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for (int i = 0; i<size; i++)
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blitAt(slots->ourImages[PicCount].bitmap,23,26+i*116,bg);
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for (int i=0; i<RESOURCE_QUANTITY; i++)
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incomes.push_back(new CResIncomePic(i,mines));
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for (size_t i=0; i<RESOURCE_QUANTITY; i++)
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incomes.push_back(new CResIncomePic(i,mines,this));//bottom panel with mines
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heroes.resize(size);
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for(size_t i=0;i<size;i++)//preparing lists for input
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heroes[i] = new CHeroItem(i);
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for(size_t i=0;i<size;i++)//creating empty hero/town lists for input
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heroes[i] = new CHeroItem(i,this);
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towns.resize(size);
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for(size_t i=0;i<size;i++)
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towns[i] = new CTownItem(i);
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towns[i] = new CTownItem(i,this);
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slider = new CSlider(4, 4, size*116+19, boost::bind (&CKingdomInterface::sliderMoved, this, _1),
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size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
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@ -115,20 +122,20 @@ CKingdomInterface::CKingdomInterface()
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#undef INSERT_MAP
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for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
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{
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CGObjectInstance* obj = CGI->state->map->objects[i];
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CGObjectInstance* obj = CGI->state->map->objects[i];//current object
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if (obj)
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{
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std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
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if (obj->tempOwner == CGI->state->currentPlayer)
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if (obj->tempOwner == CGI->state->currentPlayer)//if object is our
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{
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if ( obj->ID == 17 )
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if ( obj->ID == 17 )//dwelling, text is a plural name of a creature
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{
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objList[obj->subID].first += 1;
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objList[obj->subID].second = & CGI->creh->creatures[CGI->objh->cregens[obj->subID]].namePl;
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}
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else if (addObjects.find(curElm) != addObjects.end())
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{
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{//object from addObjects map, text is name of the object
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objList[addObjects[curElm]].first += 1;
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objList[addObjects[curElm]].second = & obj->hoverName;
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}
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@ -151,13 +158,13 @@ void CKingdomInterface::moveObjectList(int newPos)
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int bottom = objList.size() > objSize ? objList.size() - objSize : 0 ;
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switch (newPos)//checking what button was pressed
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{
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case 0: objPos = top;
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/* Top */ case 0: objPos = top;
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break;
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case 1: objPos = objPos==top?top:(objPos-1);
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/* Up */ case 1: objPos = objPos==top?top:(objPos-1);
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break;
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case 2: objPos = objPos==bottom?bottom:(objPos+1);
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/* Down */ case 2: objPos = objPos==bottom?bottom:(objPos+1);
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break;
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case 3: objPos = bottom;
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/*Bottom*/ case 3: objPos = bottom;
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break;
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}
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GH.totalRedraw();
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@ -167,13 +174,14 @@ CKingdomInterface::~CKingdomInterface()
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{
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SDL_FreeSurface(bg);
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delete title;
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delete title;//deleting .def
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delete slots;
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delete fort;
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delete hall;
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delete mines;
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delete mines;
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delete objPics;
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towns.clear();
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towns.clear();//deleting lists
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heroes.clear();
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incomes.clear();
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ObjList.clear();
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@ -205,14 +213,14 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
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int skipCount=0, curPos=objPos<0?(-objPos):0;
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for (std::map<int,std::pair<int, std::string*> >::iterator it=objList.begin(); it!= objList.end(); it++)
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{
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if (skipCount<objPos)
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if (skipCount<objPos)//we will show only objects from objPos
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{
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skipCount++;
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continue;
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}
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blitAt(objPics->ourImages[(*it).first].bitmap,pos.x+740,pos.y+44+curPos*57,to);
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std::ostringstream ostrs;
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std::ostringstream ostrs;//objects count
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ostrs << (*it).second.first;
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CSDL_Ext::printTo(ostrs.str(),pos.x+790,pos.y+94+curPos*57,GEOR13,zwykly,to);
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@ -228,14 +236,14 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
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CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[4],pos.x+370,pos.y+12,TNRB16,zwykly,to);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[5],pos.x+600,pos.y+12,TNRB16,zwykly,to);
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for (size_t i=0; i<size; i++)
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towns[i]->show(to);//show town list
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towns[i]->showAll(to);//show town list
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}
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else
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{//text "Hero/stats" and "Skills"
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CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[0],pos.x+150,pos.y+12,TNRB16,zwykly,to);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[1],pos.x+500,pos.y+12,TNRB16,zwykly,to);
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for (size_t i=0; i<size; i++)
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heroes[i]->show(to);//show hero list
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heroes[i]->showAll(to);//show hero list
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}
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for(size_t i=0;i<incomes.size();i++)
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@ -248,12 +256,12 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
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}
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void CKingdomInterface::show(SDL_Surface * to)
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{
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{
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statusbar->show(to);
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}
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void CKingdomInterface::activate()
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{
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{
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LOCPLINT->statusbar = statusbar;
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exit->activate();
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toTowns->activate();
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@ -269,12 +277,11 @@ void CKingdomInterface::activate()
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for (size_t i=0; i<incomes.size(); i++)
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incomes[i]->activate();
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if (state == 1)
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for (int i=0; i<size; i++)
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for (size_t i=0; i<size; i++)
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towns[i]->activate();
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else
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for (int i=0; i<size; i++)
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for (size_t i=0; i<size; i++)
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heroes[i]->activate();
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slider->activate();
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@ -296,12 +303,12 @@ void CKingdomInterface::deactivate()
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for (size_t i=0; i<incomes.size(); i++)
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incomes[i]->deactivate();
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if (state == 1)
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for (int i=0; i<size; i++)
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for (size_t i=0; i<size; i++)
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towns[i]->deactivate();
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else
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for (int i=0; i<size; i++)
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for (size_t i=0; i<size; i++)
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heroes[i]->deactivate();
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slider->deactivate();
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}
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@ -314,34 +321,32 @@ void CKingdomInterface::recreateHeroList(int pos)
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{
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std::vector<const CGHeroInstance*> Heroes = LOCPLINT->cb->getHeroesInfo(true);
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int i=0, cnt=0;
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for (int j = 0; ((j<Heroes.size()) && (i<size));j++)
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for (size_t j = 0; ((j<Heroes.size()) && (i<size));j++)
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{
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if (Heroes[j]->inTownGarrison && (!showHarrisoned))//if hero in garrison and we don't show them
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{
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continue;
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}
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if (cnt<pos)//skipping heroes
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{
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cnt++;
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continue;
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}//this hero will be added
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heroes[i]->hero = Heroes[j];
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}//this hero will be added
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heroes[i]->setHero(Heroes[j]);
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i++;
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}
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for (i;i<size;i++)//if we still have empty pieces
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heroes[i]->hero = NULL;//empty pic
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heroes[i]->setHero(NULL);//empty pic
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GH.totalRedraw();
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}
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void CKingdomInterface::recreateTownList(int pos)
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{
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std::vector<const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
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for(int i=0;i<size;i++)
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for(size_t i=0;i<size;i++)
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{
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if (i+pos<Towns.size())
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towns[i]->town = Towns[i+pos];//replace town
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towns[i]->setTown(Towns[i+pos]);//replace town
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else
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towns[i]->town = NULL;//only empty pic
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towns[i]->setTown(NULL);//only empty pic
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}
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GH.totalRedraw();
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}
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@ -354,11 +359,11 @@ void CKingdomInterface::listToTowns()
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heroPos = slider->value;
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slider->setAmount(LOCPLINT->cb->howManyTowns());
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slider->value=townPos;//moving slider
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recreateTownList(townPos);
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for (size_t i=0;i<size;i++)//TODO:is this loop needed?
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{
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towns[i]->deactivate();
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heroes[i]->activate();
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recreateTownList(townPos);
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for (size_t i=0;i<size;i++)
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{
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heroes[i]->deactivate();
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towns[i]->activate();
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}
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}
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@ -370,35 +375,49 @@ void CKingdomInterface::listToHeroes()
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townPos = slider->value;
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slider->setAmount(LOCPLINT->cb->howManyHeroes(showHarrisoned));
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slider->value=heroPos;//moving slider
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recreateHeroList(heroPos);
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for (size_t i=0;i<size;i++)//TODO:is this loop needed?
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{
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towns[i]->deactivate();
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heroes[i]->activate();
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recreateHeroList(heroPos);
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for (size_t i=0;i<size;i++)
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{
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towns[i]->deactivate();
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heroes[i]->activate();
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}
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}
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void CKingdomInterface::sliderMoved(int newpos)
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{
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if ( state == 1 )//towns
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{
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if (state == 0)
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{
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townPos = newpos;
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recreateTownList(newpos);
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recreateHeroList(newpos);
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state = 2;
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}
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else if ( state == 1 )//towns
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{
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for (size_t i=0; i<size; i++)
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towns[i]->deactivate();
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townPos = newpos;
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recreateTownList(newpos);
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for (size_t i=0; i<size; i++)
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towns[i]->activate();
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}
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else//heroes
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{
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{
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for (size_t i=0; i<size; i++)
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heroes[i]->deactivate();
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heroPos = newpos;
|
||||
recreateHeroList(newpos);
|
||||
recreateHeroList(newpos);
|
||||
for (size_t i=0; i<size; i++)
|
||||
heroes[i]->activate();
|
||||
}
|
||||
}
|
||||
|
||||
CKingdomInterface::CResIncomePic::CResIncomePic(int RID, CDefEssential * Mines)
|
||||
CKingdomInterface::CResIncomePic::CResIncomePic(int RID, CDefEssential * Mines, CKingdomInterface * Owner)
|
||||
{
|
||||
used = HOVER;
|
||||
recActions = DISPOSE | SHARE_POS;
|
||||
recActions =/* ACTIVATE | DEACTIVATE | SHOWALL |*/ DISPOSE | SHARE_POS;
|
||||
resID = RID;
|
||||
pos.x += 20 + RID*80;
|
||||
pos.y += 31+size*116;
|
||||
pos.y += 31+Owner->size*116;
|
||||
pos.h = 54;
|
||||
pos.w = (resID!=7)?68:136;//gold pile is bigger
|
||||
mines = Mines;
|
||||
@ -411,7 +430,6 @@ CKingdomInterface::CResIncomePic::CResIncomePic(int RID, CDefEssential * Mines)
|
||||
}
|
||||
else
|
||||
hoverText = CGI->generaltexth->allTexts[255];
|
||||
tlog1<<hoverText<<"\n";
|
||||
|
||||
value = 0;
|
||||
int resource = resID==7?6:resID;
|
||||
@ -472,9 +490,10 @@ void CKingdomInterface::CResIncomePic::show(SDL_Surface * to)
|
||||
}
|
||||
|
||||
|
||||
CKingdomInterface::CTownItem::CTownItem(int num)
|
||||
CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
|
||||
{
|
||||
recActions = DISPOSE | SHARE_POS;
|
||||
recActions = DISPOSE | SHARE_POS;
|
||||
owner = Owner;
|
||||
numb = num;
|
||||
pos.x += 23;
|
||||
pos.y += 26+num*116;
|
||||
@ -486,6 +505,11 @@ CKingdomInterface::CTownItem::CTownItem(int num)
|
||||
CKingdomInterface::CTownItem::~CTownItem()
|
||||
{
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
|
||||
{
|
||||
town = newTown;
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::activate()
|
||||
{
|
||||
@ -494,15 +518,15 @@ void CKingdomInterface::CTownItem::activate()
|
||||
void CKingdomInterface::CTownItem::deactivate()
|
||||
{
|
||||
}
|
||||
|
||||
void CKingdomInterface::CTownItem::show(SDL_Surface * to)
|
||||
|
||||
void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
|
||||
{
|
||||
if (!town)
|
||||
{//if NULL - print background & exit
|
||||
blitAt(slots->ourImages[numb % PicCount].bitmap,pos.x,pos.y,to);
|
||||
blitAt(slots->ourImages[numb % owner->PicCount].bitmap,pos.x,pos.y,to);
|
||||
return;
|
||||
}//background
|
||||
blitAt(slots->ourImages[PicCount+2].bitmap,pos.x,pos.y,to);
|
||||
blitAt(slots->ourImages[owner->PicCount+2].bitmap,pos.x,pos.y,to);
|
||||
//town pic/name
|
||||
int townPic = town->subID*2;
|
||||
if (!town->hasFort())
|
||||
@ -522,7 +546,7 @@ void CKingdomInterface::CTownItem::show(SDL_Surface * to)
|
||||
std::ostringstream oss;
|
||||
oss << town->dailyIncome();
|
||||
CSDL_Ext::printAtMiddle(oss.str(),pos.x+188,pos.y+60,GEOR13,zwykly,to);
|
||||
// Creature bonuses/ Creature available texts - need to find text wrapper thingy
|
||||
// Creature bonuses/ Creature available texts - need to find text wrapper thingy (have "\n" inside text)
|
||||
// CSDL_Ext::printAtWR(CGI->generaltexth->allTexts[265],pos.x,pos.y+80,GEOR13,zwykly,to);
|
||||
// CSDL_Ext::printTo(CGI->generaltexth->allTexts[266],pos.x+350,pos.y+80,GEOR13,zwykly,to);
|
||||
for (int i=0; i<CREATURES_PER_TOWN;i++)
|
||||
@ -575,43 +599,218 @@ void CKingdomInterface::CTownItem::show(SDL_Surface * to)
|
||||
}
|
||||
}
|
||||
|
||||
CKingdomInterface::CHeroItem::CHeroItem(int num)
|
||||
{
|
||||
recActions = DISPOSE | SHARE_POS;
|
||||
CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
recActions = DISPOSE | SHARE_POS;
|
||||
defActions = SHARE_POS;
|
||||
owner = Owner;
|
||||
numb = num;
|
||||
pos.x += 23;
|
||||
pos.y += 26+num*116;
|
||||
pos.w = 702;
|
||||
pos.h = 114;
|
||||
hero = NULL;
|
||||
artGroup = 0;
|
||||
hero = NULL;
|
||||
garr = NULL;
|
||||
artGroup = 0;
|
||||
backpackPos = 0;
|
||||
artButtons = new CHighlightableButtonsGroup(0);
|
||||
for (size_t it = 0; it<3; it++)
|
||||
{
|
||||
artButtons->addButton(boost::assign::map_list_of(0,CGI->generaltexth->overview[13+it]),
|
||||
CGI->generaltexth->overview[8+it], "OVBUTN3.DEF",364+it*112, 46, it);
|
||||
std::string str = CGI->generaltexth->overview[8+it];//TODO:find function for this if any
|
||||
str = str.substr(str.find_first_of("{"), str.find_first_of("}")-str.find_first_of("{"));
|
||||
artButtons->buttons[it]->addTextOverlay(str, FONT_SMALL, tytulowy);
|
||||
}
|
||||
artButtons->onChange = boost::bind(&CKingdomInterface::CHeroItem::onArtChange, this, _1);
|
||||
artButtons->select(0,0);
|
||||
|
||||
artLeft = new AdventureMapButton("", "", boost::bind
|
||||
(&CKingdomInterface::CHeroItem::scrollArts,this,-1), 269, 66, "hsbtns3.def", SDLK_LEFT);
|
||||
artRight = new AdventureMapButton("", "", boost::bind
|
||||
(&CKingdomInterface::CHeroItem::scrollArts,this,+1), 675, 66, "hsbtns5.def", SDLK_RIGHT);
|
||||
|
||||
portrait = new LRClickableAreaWText();
|
||||
portrait->pos = genRect(64, 58, pos.x+5, pos.y + 5);
|
||||
char bufor[400];
|
||||
for(int i=0; i<4; i++)
|
||||
{
|
||||
primarySkills.push_back(new LRClickableAreaWTextComp());
|
||||
primarySkills[i]->pos = genRect(45, 32, pos.x+77 + 36*i, pos.y+26);
|
||||
primarySkills[i]->text = CGI->generaltexth->arraytxt[2+i];
|
||||
primarySkills[i]->type = i;
|
||||
primarySkills[i]->baseType = 0;
|
||||
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[i].c_str());
|
||||
primarySkills[i]->hoverText = std::string(bufor);
|
||||
};
|
||||
experience = new LRClickableAreaWText();
|
||||
experience->pos = genRect(33, 49, pos.x+322, pos.y+4);
|
||||
experience->hoverText = CGI->generaltexth->heroscrn[9];
|
||||
|
||||
morale = new LRClickableAreaWTextComp();
|
||||
morale->pos = genRect(20,32,pos.x+221,pos.y+52);
|
||||
|
||||
luck = new LRClickableAreaWTextComp();
|
||||
luck->pos = genRect(20,32,pos.x+221,pos.y+28);
|
||||
|
||||
spellPoints = new LRClickableAreaWText();
|
||||
spellPoints->pos = genRect(32, 48, pos.x+271, pos.y+4);
spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
|
||||
|
||||
speciality = new LRClickableAreaWText();
|
||||
speciality->pos = genRect(32, 48, pos.x+271, pos.y+4);
speciality->hoverText = CGI->generaltexth->heroscrn[27];
|
||||
|
||||
for(int i=0; i<8; ++i)
|
||||
{
|
||||
secondarySkills.push_back(new LRClickableAreaWTextComp());
secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+4);
|
||||
secondarySkills[i]->baseType = 1;
|
||||
};
|
||||
|
||||
for (int i=0; i<18;i++)
|
||||
{
|
||||
artifacts.push_back(new CArtPlace(this));
artifacts[i]->pos = genRect(44, 44, pos.x+268+(i%9)*48, pos.y+66);
|
||||
artifacts[i]->baseType = SComponent::artifact;
|
||||
};
|
||||
|
||||
for (int i=0; i<8;i++)
|
||||
{
|
||||
backpack.push_back(new CArtPlace(this));
backpack[i]->pos = genRect(44, 44, pos.x+293+(i%9)*48, pos.y+66);
|
||||
backpack[i]->baseType = SComponent::artifact;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
CKingdomInterface::CHeroItem::~CHeroItem()
|
||||
{
|
||||
{
|
||||
delete artButtons;
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
||||
{
|
||||
BLOCK_CAPTURING;
|
||||
delete garr;
|
||||
hero = newHero;
|
||||
if (!hero)
|
||||
{
|
||||
return;
|
||||
garr = NULL;
|
||||
}
|
||||
char bufor[400];
|
||||
artLeft->block(hero->artifacts.size() <= 8);
|
||||
artRight->block(hero->artifacts.size() <= 8);
|
||||
garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), owner->bg, Point(29,104), hero, NULL, false, true);
|
||||
garr->update = false;
|
||||
|
||||
for (int i=0; i<artifacts.size(); i++)
|
||||
{
|
||||
artifacts[i]->type = hero->getArtAtPos(i);
|
||||
if (artifacts[i]->type<0)
|
||||
artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11];
|
||||
else
|
||||
{
|
||||
artifacts[i]->text = CGI->generaltexth->artifDescriptions[artifacts[i]->type];
|
||||
artifacts[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[artifacts[i]->type].Name());
|
||||
}
|
||||
}
|
||||
|
||||
for (int i=0; i<backpack.size(); i++)
|
||||
{
|
||||
backpack[i]->type = hero->getArtAtPos(19+i);
|
||||
if (backpack[i]->type<0)
|
||||
backpack[i]->hoverText ="";
|
||||
else
|
||||
{
|
||||
backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
|
||||
backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
|
||||
}
|
||||
}
|
||||
|
||||
sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), hero->name.c_str(), hero->type->heroClass->name.c_str());
|
||||
portrait->hoverText = std::string(bufor);
|
||||
portrait->text = hero->getBiography();
|
||||
|
||||
//primary skills
|
||||
for(size_t g=0; g<primarySkills.size(); ++g)
|
||||
primarySkills[g]->bonus = hero->getPrimSkillLevel(g);
|
||||
|
||||
//secondary skills
|
||||
for(size_t g=0; g<std::min(secondarySkills.size(),hero->secSkills.size()); ++g)
|
||||
{
|
||||
int skill = hero->secSkills[g].first,
|
||||
level = hero->secSkills[g].second;
|
||||
secondarySkills[g]->type = skill;
|
||||
secondarySkills[g]->bonus = level;
|
||||
secondarySkills[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
|
||||
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
|
||||
secondarySkills[g]->hoverText = std::string(bufor);
|
||||
}
|
||||
//experience
|
||||
experience->text = CGI->generaltexth->allTexts[2].c_str();
|
||||
boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->level));
|
||||
boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
|
||||
boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->exp));
|
||||
|
||||
//spell points
|
||||
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
|
||||
spellPoints->text = std::string(bufor);
|
||||
|
||||
//setting morale
|
||||
std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
|
||||
int mrlv = hero->getCurrentMorale();
|
||||
int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
|
||||
morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
|
||||
morale->baseType = SComponent::morale;
|
||||
morale->bonus = mrlv;
|
||||
morale->text = CGI->generaltexth->arraytxt[88];
|
||||
boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
|
||||
for(int it=0; it < mrl.size(); it++)
|
||||
morale->text += mrl[it].second;
|
||||
|
||||
//setting luck
|
||||
mrl = hero->getCurrentLuckModifiers();
|
||||
mrlv = hero->getCurrentLuck();
|
||||
mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
|
||||
luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
|
||||
luck->baseType = SComponent::luck;
|
||||
luck->bonus = mrlv;
|
||||
luck->text = CGI->generaltexth->arraytxt[62];
|
||||
boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
|
||||
for(int it=0; it < mrl.size(); it++)
|
||||
luck->text += mrl[it].second;
|
||||
// redrawCurBack();
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::scrollArts(int move)
|
||||
{
|
||||
backpackPos = ( backpackPos + move + hero->artifacts.size()) % hero->artifacts.size();
|
||||
for (int i=0; i<backpack.size(); i++)
|
||||
{
|
||||
backpack[i]->type = hero->getArtAtPos(19+(backpackPos + i)%hero->artifacts.size());
|
||||
if (backpack[i]->type<0)
|
||||
backpack[i]->hoverText ="";
|
||||
else
|
||||
{
|
||||
backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
|
||||
backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
|
||||
}
|
||||
}
|
||||
GH.totalRedraw();
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::show(SDL_Surface * to)
|
||||
void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
|
||||
{
|
||||
if (!hero)
|
||||
{//if we have no hero for this slot - print background & exit
|
||||
blitAt(slots->ourImages[numb % PicCount].bitmap,pos.x,pos.y,to);
|
||||
blitAt(slots->ourImages[numb % owner->PicCount].bitmap,pos.x,pos.y,to);
|
||||
return;
|
||||
}//print background, different for arts view/backpack mode
|
||||
blitAt(slots->ourImages[(artGroup=2)?PicCount:(PicCount+1)].bitmap,pos.x,pos.y,to);
|
||||
blitAt(slots->ourImages[(artGroup!=2)?owner->PicCount:(owner->PicCount+1)].bitmap,pos.x,pos.y,to);
|
||||
//text "Artifacts"
|
||||
CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[2],pos.x+320,pos.y+55,GEOR13,zwykly,to);
|
||||
int X = pos.x+6;//portrait
|
||||
blitAt(graphics->portraitLarge[hero->portrait],pos.x+5,pos.y+6,to);
|
||||
for(std::map<si32,std::pair<ui32,si32> >::const_iterator
|
||||
j=hero->army.slots.begin(); j!=hero->army.slots.end(); j++)
|
||||
{//army
|
||||
blitAt(graphics->smallImgs[j->second.first],X,pos.y+78,to);
|
||||
std::ostringstream creanum;
|
||||
creanum << (j->second.second);
|
||||
CSDL_Ext::printTo(creanum.str(),X+30,pos.y+110,GEOR13,zwykly,to);
|
||||
X+=36;
|
||||
}//hero name
|
||||
blitAt(graphics->portraitLarge[hero->portrait],pos.x+5,pos.y+6,to);
|
||||
|
||||
garr->show(to);
|
||||
//hero name
|
||||
CSDL_Ext::printAt(hero->name,pos.x+73,pos.y+7,GEOR13,zwykly,to);
|
||||
for (int i = 0; i<6; i++)
|
||||
{//primary skills, mana and exp. pics
|
||||
@ -641,34 +840,139 @@ void CKingdomInterface::CHeroItem::show(SDL_Surface * to)
|
||||
level = hero->secSkills[i].second;
|
||||
blitAt(graphics->abils32->ourImages[skill*3+level+2].bitmap,pos.x+411+i*36,pos.y+6,to);
|
||||
}
|
||||
|
||||
artButtons->show(to);
|
||||
|
||||
int iter=0;
|
||||
switch (artGroup)
|
||||
{//arts
|
||||
case 1:iter = 9;//misc. arts, spellbook, war machines
|
||||
case 0://equipped arts
|
||||
for (int i = iter ; i<iter+9;i++)
|
||||
for (int i = iter ; i<iter+9;i++)
|
||||
{
|
||||
int artID = hero->getArtAtPos(i);
|
||||
if (artID>=0)
|
||||
blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to);
|
||||
}
|
||||
break;
|
||||
case 2://TODO:backpack
|
||||
case 2:
|
||||
artLeft->show(to);
|
||||
artRight->show(to);
|
||||
int max = hero->artifacts.size();
|
||||
iter = std::min(8, max);
|
||||
for (size_t it = 0 ; it<iter;it++)
|
||||
blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]].bitmap,pos.x+293+48*it,pos.y+66,to);
|
||||
break;
|
||||
default: tlog1<<"Unknown artifact group: "<<artGroup<<"\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
show(to);
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::onArtChange(int newstate)
|
||||
{
|
||||
artGroup = newstate;
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
deactivate();
|
||||
artGroup = newstate;
|
||||
activate();
|
||||
GH.totalRedraw();
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::activate()
|
||||
{
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
artButtons->activate();
|
||||
garr->activate();
|
||||
if ( artGroup == 2 )
|
||||
{
|
||||
artLeft->activate();
|
||||
artRight->activate();
|
||||
for (size_t i=0; i<8;i++)
|
||||
backpack[i]->activate();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (size_t i=artGroup*9; i<9+artGroup*9;i++)
|
||||
artifacts[i]->activate();
|
||||
}
|
||||
portrait->activate();
|
||||
experience->activate();
|
||||
morale->activate();
|
||||
luck->activate();
|
||||
spellPoints->activate();
|
||||
speciality->activate();
|
||||
|
||||
for (size_t i=0; i<primarySkills.size();i++)
|
||||
primarySkills[i]->activate();
|
||||
|
||||
for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
|
||||
secondarySkills[i]->activate();
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::deactivate()
|
||||
{
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
artButtons->deactivate();
|
||||
garr->deactivate();
|
||||
if ( artGroup == 2 )
|
||||
{
|
||||
artLeft->deactivate();
|
||||
artRight->deactivate();
|
||||
for (size_t i=0; i<8;i++)
|
||||
backpack[i]->deactivate();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (size_t i=artGroup*9; i<9+artGroup*9;i++)
|
||||
artifacts[i]->deactivate();
|
||||
}
|
||||
|
||||
portrait->deactivate();
|
||||
experience->deactivate();
|
||||
morale->deactivate();
|
||||
luck->deactivate();
|
||||
spellPoints->deactivate();
|
||||
speciality->deactivate();
|
||||
for (size_t i=0; i<primarySkills.size();i++)
|
||||
primarySkills[i]->deactivate();
|
||||
|
||||
for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
|
||||
secondarySkills[i]->deactivate();
|
||||
}
|
||||
|
||||
CKingdomInterface::CHeroItem::CArtPlace::CArtPlace(CHeroItem * owner)
|
||||
{
|
||||
hero = owner;
|
||||
used = LCLICK | RCLICK | HOVER;
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::CArtPlace::activate()
|
||||
{
|
||||
LRClickableAreaWTextComp::activate();
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
|
||||
{tlog1<<pos.x<<" "<<type<<"\n";
|
||||
if (!down && previousState && type>=0)
|
||||
{
|
||||
if(type == 0)
|
||||
{
|
||||
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), hero->hero);
|
||||
GH.pushInt(spellWindow);
|
||||
}
|
||||
else
|
||||
LRClickableAreaWTextComp::clickLeft(down,previousState);
|
||||
}
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::CArtPlace::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if (type>=0)
|
||||
LRClickableAreaWTextComp::clickRight(down, previousState);
|
||||
}
|
||||
|
||||
void CKingdomInterface::CHeroItem::CArtPlace::deactivate()
|
||||
{
|
||||
LRClickableAreaWTextComp::deactivate();
|
||||
}
|
||||
|
@ -5,7 +5,8 @@
|
||||
|
||||
#include "../global.h"
|
||||
#include <SDL.h>
|
||||
#include "GUIBase.h"
|
||||
#include "GUIBase.h"
|
||||
#include "GUIClasses.h"
|
||||
#include "../hch/CMusicBase.h"
|
||||
class AdventureMapButton;
|
||||
class CHighlightableButtonsGroup;
|
||||
@ -14,6 +15,8 @@ class CStatusBar;
|
||||
class CSlider;
|
||||
class CMinorResDataBar;
|
||||
class HoverableArea;
|
||||
/*class LRClickableAreaWText
|
||||
class LRClickableAreaWTextComp*/
|
||||
|
||||
/*
|
||||
* CKingdomInterface.h, part of VCMI engine
|
||||
@ -32,41 +35,70 @@ class CKingdomInterface : public CIntObject
|
||||
public:
|
||||
int resID,value;//resource ID
|
||||
std::string hoverText;
|
||||
CResIncomePic(int RID, CDefEssential * Mines);//c-tor
|
||||
CResIncomePic(int RID, CDefEssential * Mines, CKingdomInterface * Owner);//c-tor
|
||||
~CResIncomePic();//d-tor
|
||||
void hover(bool on);
|
||||
void show(SDL_Surface * to);
|
||||
CDefEssential * mines;//pointer to mines pictures;
|
||||
};
|
||||
class CTownItem : public CIntObject
|
||||
{
|
||||
public:
|
||||
int numb;//position on screen (1..size)
|
||||
{
|
||||
private:
|
||||
const CGTownInstance * town;
|
||||
void show(SDL_Surface * to);
|
||||
public:
|
||||
CKingdomInterface * owner;
|
||||
int numb;//position on screen (1..size)
|
||||
void setTown(const CGTownInstance * newTown);//change town and update info
|
||||
void showAll(SDL_Surface * to);
|
||||
void activate();
|
||||
void deactivate();
|
||||
CTownItem (int num);//c-tor
|
||||
void deactivate();
|
||||
CTownItem (int num, CKingdomInterface * Owner);//c-tor
|
||||
~CTownItem();//d-tor
|
||||
};
|
||||
class CHeroItem : public CIntObject
|
||||
{
|
||||
public:
|
||||
const CGHeroInstance * hero;
|
||||
int artGroup,numb;//current art group (0 = equiped, 1 = misc, 2 = backpack)
|
||||
class CHeroItem : public CWindowWithGarrison
|
||||
{
|
||||
class CArtPlace: public LRClickableAreaWTextComp
|
||||
{
|
||||
public:
|
||||
CHeroItem * hero;
|
||||
CArtPlace(CHeroItem * owner); //c-tor
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void activate();
|
||||
void deactivate();
|
||||
};
|
||||
public:
|
||||
const CGHeroInstance * hero;
|
||||
CKingdomInterface * owner;
|
||||
int artGroup,numb;//current art group (0 = equiped, 1 = misc, 2 = backpack)
|
||||
int backpackPos;//first visible artifact in backpack
|
||||
AdventureMapButton * artLeft, * artRight;//buttons for backpack
|
||||
LRClickableAreaWText * portrait;
|
||||
LRClickableAreaWText * experience;
|
||||
LRClickableAreaWTextComp * morale, * luck;
|
||||
LRClickableAreaWText * spellPoints;
|
||||
LRClickableAreaWText * speciality;
|
||||
std::vector<LRClickableAreaWTextComp *> primarySkills;
|
||||
std::vector<LRClickableAreaWTextComp *> secondarySkills;
|
||||
std::vector<LRClickableAreaWTextComp *> artifacts;
|
||||
std::vector<LRClickableAreaWTextComp *> backpack;
|
||||
CHighlightableButtonsGroup * artButtons;
|
||||
void setHero(const CGHeroInstance * newHero);//change hero and update info
|
||||
void scrollArts(int move);//moving backpack, receiving distance
|
||||
void onArtChange(int newstate);//changes artgroup
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void activate();
|
||||
void deactivate();
|
||||
CHeroItem (int num);//c-tor
|
||||
~CHeroItem();//d-tor
|
||||
CHeroItem (int num, CKingdomInterface * Owner);//c-tor
|
||||
~CHeroItem();//d-tor
|
||||
};
|
||||
public:
|
||||
//common data
|
||||
int state;//1 = towns showed, 2 = heroes;
|
||||
SDL_Surface * bg;//background
|
||||
CStatusBar * statusbar;//statusbar
|
||||
CResDataBar *resdatabar;//resources
|
||||
CResDataBar *resdatabar;//resources
|
||||
int size,PicCount;
|
||||
|
||||
//buttons
|
||||
AdventureMapButton *exit;//exit button
|
||||
|
@ -362,11 +362,11 @@ void CGarrisonSlot::show(SDL_Surface * to)
|
||||
blitAt(imgs[-1],pos,to);
|
||||
}
|
||||
}
|
||||
else //empty slot
|
||||
else//empty slot
|
||||
{
|
||||
Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
|
||||
pos1.x = owner->surOffset.x;
|
||||
pos1.y = owner->surOffset.y;
|
||||
pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
|
||||
pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
|
||||
|
||||
SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
|
||||
if(owner->splitting)
|
||||
|
Loading…
Reference in New Issue
Block a user