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Merge CPrivilegedInfoCallback into CGameInfoCallback
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@ -11,7 +11,7 @@
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#include "CPlayerState.h"
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#include "GameLibrary.h"
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#include "callback/CPrivilegedInfoCallback.h"
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#include "callback/CGameInfoCallback.h"
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#include "mapObjects/CGHeroInstance.h"
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#include "mapObjects/CGTownInstance.h"
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#include "gameState/CGameState.h"
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@ -21,7 +21,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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PlayerState::PlayerState(CPrivilegedInfoCallback *cb)
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PlayerState::PlayerState(CGameInfoCallback *cb)
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: CBonusSystemNode(PLAYER)
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, GameCallbackHolder(cb)
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, color(-1)
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