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Merge CPrivilegedInfoCallback into CGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 13:39:37 +03:00
parent b37a3dc63c
commit 6f20235d07
96 changed files with 345 additions and 384 deletions

View File

@@ -68,7 +68,7 @@ public:
/// list of players currently making turn. Usually - just one, except for simturns
std::set<PlayerColor> actingPlayers;
CGameState(CPrivilegedInfoCallback * callback);
CGameState(CGameInfoCallback * callback);
virtual ~CGameState();
CGameState & gameState() final { return *this; }
@@ -240,7 +240,7 @@ private:
/// Pointer to campaign state manager. Nullptr for single scenarios
std::unique_ptr<CGameStateCampaign> campaign;
friend class CPrivilegedInfoCallback;
friend class CGameInfoCallback;
friend class CMapHandler;
friend class CGameHandler;
};