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Merge CPrivilegedInfoCallback into CGameInfoCallback
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@@ -68,7 +68,7 @@ public:
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/// list of players currently making turn. Usually - just one, except for simturns
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std::set<PlayerColor> actingPlayers;
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CGameState(CPrivilegedInfoCallback * callback);
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CGameState(CGameInfoCallback * callback);
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virtual ~CGameState();
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CGameState & gameState() final { return *this; }
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@@ -240,7 +240,7 @@ private:
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/// Pointer to campaign state manager. Nullptr for single scenarios
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std::unique_ptr<CGameStateCampaign> campaign;
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friend class CPrivilegedInfoCallback;
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friend class CGameInfoCallback;
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friend class CMapHandler;
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friend class CGameHandler;
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};
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