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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Merge CPrivilegedInfoCallback into CGameInfoCallback

This commit is contained in:
Ivan Savenko
2025-05-14 13:39:37 +03:00
parent b37a3dc63c
commit 6f20235d07
96 changed files with 345 additions and 384 deletions

View File

@@ -108,7 +108,7 @@ void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & o
loadString(parameters["onGuardedMessage"], TextIdentifier(objectName, "onGuarded"));
}
Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, CPrivilegedInfoCallback * cb, const JsonNode & source) const
Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, CGameInfoCallback * cb, const JsonNode & source) const
{
Rewardable::LimitersList result;
for (const auto & input : source.Vector())
@@ -123,7 +123,7 @@ Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Conf
return result;
}
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, CPrivilegedInfoCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, CGameInfoCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
{
auto const & variables = object.variables.values;
JsonRandom randomizer(cb);
@@ -160,7 +160,7 @@ void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd
limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
}
void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd::RNG & rng, CPrivilegedInfoCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd::RNG & rng, CGameInfoCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
{
auto const & variables = object.variables.values;
JsonRandom randomizer(cb);
@@ -233,7 +233,7 @@ void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, vs
resetParameters.rewards = source["rewards"].Bool();
}
void Rewardable::Info::configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, CPrivilegedInfoCallback * cb, const JsonNode & source) const
void Rewardable::Info::configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, CGameInfoCallback * cb, const JsonNode & source) const
{
JsonRandom randomizer(cb);
@@ -351,7 +351,7 @@ void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variab
void Rewardable::Info::configureRewards(
Rewardable::Configuration & object,
vstd::RNG & rng,
CPrivilegedInfoCallback * cb,
CGameInfoCallback * cb,
const JsonNode & source,
Rewardable::EEventType event,
const std::string & modeName) const
@@ -408,7 +408,7 @@ void Rewardable::Info::configureRewards(
}
}
void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, CPrivilegedInfoCallback * cb) const
void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, CGameInfoCallback * cb) const
{
object.info.clear();
object.variables.values.clear();