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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

* a few more consts

This commit is contained in:
mateuszb
2010-12-04 19:44:23 +00:00
parent efedb1a55a
commit 6f56b5bb30
8 changed files with 32 additions and 32 deletions

View File

@@ -715,7 +715,7 @@ BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn
return ret;
}
void CPlayerInterface::battleEnd(BattleResult *br)
void CPlayerInterface::battleEnd(const BattleResult *br)
{
if(LOCPLINT != this)
{ //another local interface should do this
@@ -736,7 +736,7 @@ void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end
boost::unique_lock<boost::recursive_mutex> un(*pim);
battleInt->stackMoved(ID, dest, end, distance);
}
void CPlayerInterface::battleSpellCast(BattleSpellCast *sc)
void CPlayerInterface::battleSpellCast( const BattleSpellCast *sc )
{
if(LOCPLINT != this)
{ //another local interface should do this
@@ -746,7 +746,7 @@ void CPlayerInterface::battleSpellCast(BattleSpellCast *sc)
boost::unique_lock<boost::recursive_mutex> un(*pim);
battleInt->spellCast(sc);
}
void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
void CPlayerInterface::battleStacksEffectsSet( const SetStackEffect & sse )
{
if(LOCPLINT != this)
{ //another local interface should do this
@@ -756,7 +756,7 @@ void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
boost::unique_lock<boost::recursive_mutex> un(*pim);
battleInt->battleStacksEffectsSet(sse);
}
void CPlayerInterface::battleStacksAttacked(std::vector<BattleStackAttacked> & bsa)
void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa)
{
if(LOCPLINT != this)
{ //another local interface should do this
@@ -769,7 +769,7 @@ void CPlayerInterface::battleStacksAttacked(std::vector<BattleStackAttacked> & b
std::vector<SStackAttackedInfo> arg;
for(std::vector<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
for(std::vector<BattleStackAttacked>::const_iterator i = bsa.begin(); i != bsa.end(); i++)
{
if(i->isEffect() && i->effect != 12) //and not armageddon
{
@@ -789,7 +789,7 @@ void CPlayerInterface::battleStacksAttacked(std::vector<BattleStackAttacked> & b
battleInt->stacksAreAttacked(arg);
}
void CPlayerInterface::battleAttack(BattleAttack *ba)
void CPlayerInterface::battleAttack(const BattleAttack *ba)
{
if(LOCPLINT != this)
{ //another local interface should do this
@@ -812,7 +812,7 @@ void CPlayerInterface::battleAttack(BattleAttack *ba)
if(ba->shot())
{
for(std::vector<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
for(std::vector<BattleStackAttacked>::const_iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked), i->stackAttacked);
}
else