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@ -3365,7 +3365,7 @@ void CBattleInterface::obstaclePlaced(const CObstacleInstance & oi)
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waitForAnims();
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int effectID = -1;
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soundBase::soundID sound = soundBase::invalid;
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soundBase::soundID sound = soundBase::invalid;//FIXME: variable set but unused. Missing soundh->playSound()?
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std::string defname;
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