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@ -1574,11 +1574,9 @@ int CGameState::battleGetBattlefieldType(int3 tile) const
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BOOST_FOREACH(auto &obj, map->objects)
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{
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if( !obj || obj->pos.z != tile.z
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|| obj->pos.x - tile.x < 0 || obj->pos.x - tile.x >= 8
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|| tile.y - obj->pos.y + 5 < 0 || tile.y - obj->pos.y + 5 >=6
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|| !obj->coveringAt(obj->pos.x - tile.x, tile.y - obj->pos.y + 5)
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) //look only for objects covering given tile
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//look only for objects covering given tile
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if( !obj || obj->pos.z != tile.z
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|| !obj->coveringAt(tile.x - obj->pos.x, tile.y - obj->pos.y))
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continue;
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switch(obj->ID)
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