diff --git a/client/CPlayerInterface.cpp b/client/CPlayerInterface.cpp
index 9264832d8..370d41ee0 100644
--- a/client/CPlayerInterface.cpp
+++ b/client/CPlayerInterface.cpp
@@ -57,6 +57,7 @@
 #include "../lib/CPlayerState.h"
 #include "../lib/GameConstants.h"
 #include "gui/CGuiHandler.h"
+#include "gui/CAnimation.h"
 #include "windows/InfoWindows.h"
 #include "../lib/UnlockGuard.h"
 #include "../lib/CPathfinder.h"
diff --git a/client/battle/CBattleActionsController.cpp b/client/battle/CBattleActionsController.cpp
index 93deb5e05..f27ab5e00 100644
--- a/client/battle/CBattleActionsController.cpp
+++ b/client/battle/CBattleActionsController.cpp
@@ -17,12 +17,13 @@
 #include "CBattleSiegeController.h"
 #include "CBattleInterfaceClasses.h"
 
+#include "../CGameInfo.h"
+#include "../CPlayerInterface.h"
 #include "../gui/CCursorHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/CIntObject.h"
 #include "../windows/CCreatureWindow.h"
-#include "../CGameInfo.h"
-#include "../CPlayerInterface.h"
+
 #include "../../CCallback.h"
 #include "../../lib/CStack.h"
 #include "../../lib/battle/BattleAction.h"
@@ -45,7 +46,7 @@ CBattleActionsController::CBattleActionsController(CBattleInterface * owner):
 	creatureCasting(false),
 	spellDestSelectMode(false),
 	spellToCast(nullptr),
-	sp(nullptr)
+	currentSpell(nullptr)
 {
 	currentAction = PossiblePlayerBattleAction::INVALID;
 	selectedAction = PossiblePlayerBattleAction::INVALID;
@@ -57,7 +58,7 @@ void CBattleActionsController::endCastingSpell()
 	{
 		spellToCast.reset();
 
-		sp = nullptr;
+		currentSpell = nullptr;
 		spellDestSelectMode = false;
 		CCS->curh->changeGraphic(ECursor::COMBAT, ECursor::COMBAT_POINTER);
 
@@ -212,8 +213,8 @@ void CBattleActionsController::castThisSpell(SpellID spellID)
 	//choosing possible targets
 	const CGHeroInstance *castingHero = (owner->attackingHeroInstance->tempOwner == owner->curInt->playerID) ? owner->attackingHeroInstance : owner->defendingHeroInstance;
 	assert(castingHero); // code below assumes non-null hero
-	sp = spellID.toSpell();
-	PossiblePlayerBattleAction spellSelMode = owner->curInt->cb->getCasterAction(sp, castingHero, spells::Mode::HERO);
+	currentSpell = spellID.toSpell();
+	PossiblePlayerBattleAction spellSelMode = owner->curInt->cb->getCasterAction(currentSpell, castingHero, spells::Mode::HERO);
 
 	if (spellSelMode == PossiblePlayerBattleAction::NO_LOCATION) //user does not have to select location
 	{
@@ -498,9 +499,9 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType)
 			}
 				break;
 			case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
-				sp = CGI->spellh->objects[creatureCasting ? owner->stacksController->activeStackSpellToCast() : spellToCast->actionSubtype]; //necessary if creature has random Genie spell at same time
-				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[27]) % sp->name % shere->getName()); //Cast %s on %s
-				switch (sp->id)
+				currentSpell = CGI->spellh->objects[creatureCasting ? owner->stacksController->activeStackSpellToCast() : spellToCast->actionSubtype]; //necessary if creature has random Genie spell at same time
+				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[27]) % currentSpell->name % shere->getName()); //Cast %s on %s
+				switch (currentSpell->id)
 				{
 					case SpellID::SACRIFICE:
 					case SpellID::TELEPORT:
@@ -511,12 +512,12 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType)
 				isCastingPossible = true;
 				break;
 			case PossiblePlayerBattleAction::ANY_LOCATION:
-				sp = CGI->spellh->objects[creatureCasting ? owner->stacksController->activeStackSpellToCast() : spellToCast->actionSubtype]; //necessary if creature has random Genie spell at same time
-				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % sp->name); //Cast %s
+				currentSpell = CGI->spellh->objects[creatureCasting ? owner->stacksController->activeStackSpellToCast() : spellToCast->actionSubtype]; //necessary if creature has random Genie spell at same time
+				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % currentSpell->name); //Cast %s
 				isCastingPossible = true;
 				break;
 			case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL: //we assume that teleport / sacrifice will never be available as random spell
-				sp = nullptr;
+				currentSpell = nullptr;
 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[301]) % shere->getName()); //Cast a spell on %
 				creatureCasting = true;
 				isCastingPossible = true;
@@ -537,7 +538,7 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType)
 				isCastingPossible = true;
 				break;
 			case PossiblePlayerBattleAction::FREE_LOCATION:
-				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % sp->name); //Cast %s
+				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % currentSpell->name); //Cast %s
 				isCastingPossible = true;
 				break;
 			case PossiblePlayerBattleAction::HEAL:
@@ -583,7 +584,7 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType)
 				break;
 			case PossiblePlayerBattleAction::FREE_LOCATION:
 				cursorFrame = ECursor::COMBAT_BLOCKED;
-				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[181]) % sp->name); //No room to place %s here
+				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[181]) % currentSpell->name); //No room to place %s here
 				break;
 			default:
 				if (myNumber == -1)
@@ -604,8 +605,8 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType)
 			default:
 				cursorType = ECursor::SPELLBOOK;
 				cursorFrame = 0;
-				if (consoleMsg.empty() && sp)
-					consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % sp->name); //Cast %s
+				if (consoleMsg.empty() && currentSpell)
+					consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % currentSpell->name); //Cast %s
 				break;
 		}
 
@@ -615,7 +616,7 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType)
 			{
 
 				possibleActions.clear();
-				switch (sp->id.toEnum())
+				switch (currentSpell->id.toEnum())
 				{
 					case SpellID::TELEPORT: //don't cast spell yet, only select target
 						spellToCast->aimToUnit(shere);
@@ -631,7 +632,7 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType)
 			{
 				if (creatureCasting)
 				{
-					if (sp)
+					if (currentSpell)
 					{
 						owner->giveCommand(EActionType::MONSTER_SPELL, myNumber, owner->stacksController->activeStackSpellToCast());
 					}
@@ -642,8 +643,8 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType)
 				}
 				else
 				{
-					assert(sp);
-					switch (sp->id.toEnum())
+					assert(currentSpell);
+					switch (currentSpell->id.toEnum())
 					{
 					case SpellID::SACRIFICE:
 						spellToCast->aimToUnit(shere);//victim
@@ -701,11 +702,11 @@ bool CBattleActionsController::isCastingPossibleHere(const CStack *sactive, cons
 	}
 
 
-	sp = nullptr;
+	currentSpell = nullptr;
 	if (spellID >= 0)
-		sp = CGI->spellh->objects[spellID];
+		currentSpell = CGI->spellh->objects[spellID];
 
-	if (sp)
+	if (currentSpell)
 	{
 		const spells::Caster *caster = creatureCasting ? static_cast<const spells::Caster *>(sactive) : static_cast<const spells::Caster *>(owner->curInt->cb->battleGetMyHero());
 		if (caster == nullptr)
@@ -719,9 +720,9 @@ bool CBattleActionsController::isCastingPossibleHere(const CStack *sactive, cons
 			spells::Target target;
 			target.emplace_back(myNumber);
 
-			spells::BattleCast cast(owner->curInt->cb.get(), caster, mode, sp);
+			spells::BattleCast cast(owner->curInt->cb.get(), caster, mode, currentSpell);
 
-			auto m = sp->battleMechanics(&cast);
+			auto m = currentSpell->battleMechanics(&cast);
 			spells::detail::ProblemImpl problem; //todo: display problem in status bar
 
 			isCastingPossible = m->canBeCastAt(target, problem);
diff --git a/client/battle/CBattleActionsController.h b/client/battle/CBattleActionsController.h
index f5f496db7..b86ddd937 100644
--- a/client/battle/CBattleActionsController.h
+++ b/client/battle/CBattleActionsController.h
@@ -34,7 +34,7 @@ class CBattleActionsController
 	bool creatureCasting; //if true, stack currently aims to cats a spell
 	bool spellDestSelectMode; //if true, player is choosing destination for his spell - only for GUI / console
 	std::shared_ptr<BattleAction> spellToCast; //spell for which player is choosing destination
-	const CSpell *sp; //spell pointer for convenience
+	const CSpell *currentSpell; //spell pointer for convenience
 
 	bool isCastingPossibleHere (const CStack *sactive, const CStack *shere, BattleHex myNumber);
 	bool canStackMoveHere (const CStack *sactive, BattleHex MyNumber); //TODO: move to BattleState / callback
diff --git a/client/battle/CBattleAnimations.cpp b/client/battle/CBattleAnimations.cpp
index f56ded5eb..71d0a435e 100644
--- a/client/battle/CBattleAnimations.cpp
+++ b/client/battle/CBattleAnimations.cpp
@@ -179,18 +179,23 @@ const CCreature * CAttackAnimation::getCreature()
 
 CAttackAnimation::CAttackAnimation(CBattleInterface *_owner, const CStack *attacker, BattleHex _dest, const CStack *defender)
 	: CBattleStackAnimation(_owner, attacker),
-		shooting(false), group(CCreatureAnim::SHOOT_FRONT),
-		soundPlayed(false),
-		dest(_dest), attackedStack(defender), attackingStack(attacker)
+	  shooting(false),
+	  group(CCreatureAnim::SHOOT_FRONT),
+	  soundPlayed(false),
+	  dest(_dest),
+	  attackedStack(defender),
+	  attackingStack(attacker)
 {
 	assert(attackingStack && "attackingStack is nullptr in CBattleAttack::CBattleAttack !\n");
 	attackingStackPosBeforeReturn = attackingStack->getPosition();
 }
 
 CDefenceAnimation::CDefenceAnimation(StackAttackedInfo _attackedInfo, CBattleInterface * _owner)
-: CBattleStackAnimation(_owner, _attackedInfo.defender),
-attacker(_attackedInfo.attacker), rangedAttack(_attackedInfo.indirectAttack),
-killed(_attackedInfo.killed), timeToWait(0)
+	: CBattleStackAnimation(_owner, _attackedInfo.defender),
+	  attacker(_attackedInfo.attacker),
+	  rangedAttack(_attackedInfo.indirectAttack),
+	  killed(_attackedInfo.killed),
+	  timeToWait(0)
 {
 	logAnim->debug("Created defence anim for %s", _attackedInfo.defender->getName());
 }
@@ -323,7 +328,9 @@ CDefenceAnimation::~CDefenceAnimation()
 }
 
 CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames)
-: CBattleAnimation(_owner), counter(0), howMany(howManyFrames)
+	: CBattleAnimation(_owner),
+	  counter(0),
+	  howMany(howManyFrames)
 {
 	logAnim->debug("Created dummy animation for %d frames", howManyFrames);
 }
@@ -432,7 +439,7 @@ bool CMeleeAttackAnimation::init()
 }
 
 CMeleeAttackAnimation::CMeleeAttackAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
-: CAttackAnimation(_owner, attacker, _dest, _attacked)
+	: CAttackAnimation(_owner, attacker, _dest, _attacked)
 {
 	logAnim->debug("Created melee attack anim for %s", attacker->getName());
 }
@@ -599,7 +606,7 @@ CMovementEndAnimation::~CMovementEndAnimation()
 }
 
 CMovementStartAnimation::CMovementStartAnimation(CBattleInterface * _owner, const CStack * _stack)
-: CBattleStackAnimation(_owner, _stack)
+	: CBattleStackAnimation(_owner, _stack)
 {
 	logAnim->debug("Created movement start anim for %s", stack->getName());
 }
@@ -624,7 +631,9 @@ bool CMovementStartAnimation::init()
 }
 
 CReverseAnimation::CReverseAnimation(CBattleInterface * _owner, const CStack * stack, BattleHex dest, bool _priority)
-: CBattleStackAnimation(_owner, stack), hex(dest), priority(_priority)
+	: CBattleStackAnimation(_owner, stack),
+	  hex(dest),
+	  priority(_priority)
 {
 	logAnim->debug("Created reverse anim for %s", stack->getName());
 }
diff --git a/client/battle/CBattleControlPanel.cpp b/client/battle/CBattleControlPanel.cpp
index bf7c6ba34..6969114ae 100644
--- a/client/battle/CBattleControlPanel.cpp
+++ b/client/battle/CBattleControlPanel.cpp
@@ -9,20 +9,23 @@
  */
 #include "StdInc.h"
 #include "CBattleControlPanel.h"
+
 #include "CBattleInterface.h"
 #include "CBattleInterfaceClasses.h"
 #include "CBattleStacksController.h"
 #include "CBattleActionsController.h"
-#include "../widgets/Buttons.h"
-#include "../widgets/Images.h"
+
 #include "../CGameInfo.h"
-#include "../../lib/CGeneralTextHandler.h"
-#include "../../lib/mapObjects/CGHeroInstance.h"
 #include "../CPlayerInterface.h"
-#include "../../CCallback.h"
 #include "../gui/CCursorHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../windows/CSpellWindow.h"
+#include "../widgets/Buttons.h"
+#include "../widgets/Images.h"
+
+#include "../../CCallback.h"
+#include "../../lib/CGeneralTextHandler.h"
+#include "../../lib/mapObjects/CGHeroInstance.h"
 #include "../../lib/CStack.h"
 #include "../../lib/CConfigHandler.h"
 
diff --git a/client/battle/CBattleEffectsController.cpp b/client/battle/CBattleEffectsController.cpp
index 96a335d80..bf7c541d0 100644
--- a/client/battle/CBattleEffectsController.cpp
+++ b/client/battle/CBattleEffectsController.cpp
@@ -15,11 +15,13 @@
 #include "CBattleInterface.h"
 #include "CBattleInterfaceClasses.h"
 #include "CBattleStacksController.h"
-#include "../gui/CAnimation.h"
-#include "../gui/CCanvas.h"
+
 #include "../CMusicHandler.h"
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"
+#include "../gui/CAnimation.h"
+#include "../gui/CCanvas.h"
+
 #include "../../CCallback.h"
 #include "../../lib/battle/BattleAction.h"
 #include "../../lib/NetPacks.h"
diff --git a/client/battle/CBattleFieldController.cpp b/client/battle/CBattleFieldController.cpp
index d6c6827c9..c4ab9eae1 100644
--- a/client/battle/CBattleFieldController.cpp
+++ b/client/battle/CBattleFieldController.cpp
@@ -9,19 +9,22 @@
  */
 #include "StdInc.h"
 #include "CBattleFieldController.h"
+
 #include "CBattleInterface.h"
 #include "CBattleActionsController.h"
 #include "CBattleInterfaceClasses.h"
 #include "CBattleSiegeController.h"
 #include "CBattleStacksController.h"
 #include "CBattleObstacleController.h"
+
 #include "../CGameInfo.h"
-#include "../../CCallback.h"
+#include "../CPlayerInterface.h"
 #include "../gui/CAnimation.h"
 #include "../gui/CCanvas.h"
 #include "../gui/CGuiHandler.h"
-#include "../CPlayerInterface.h"
 #include "../gui/CCursorHandler.h"
+
+#include "../../CCallback.h"
 #include "../../lib/BattleFieldHandler.h"
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CStack.h"
diff --git a/client/battle/CBattleObstacleController.cpp b/client/battle/CBattleObstacleController.cpp
index 4fd2c9a24..792b3bd60 100644
--- a/client/battle/CBattleObstacleController.cpp
+++ b/client/battle/CBattleObstacleController.cpp
@@ -9,16 +9,19 @@
  */
 #include "StdInc.h"
 #include "CBattleObstacleController.h"
+
 #include "CBattleInterface.h"
 #include "CBattleFieldController.h"
 #include "CBattleAnimations.h"
 #include "CBattleStacksController.h"
+
 #include "../CPlayerInterface.h"
+#include "../gui/CAnimation.h"
+#include "../gui/CCanvas.h"
+
 #include "../../CCallback.h"
 #include "../../lib/battle/CObstacleInstance.h"
 #include "../../lib/ObstacleHandler.h"
-#include "../gui/CAnimation.h"
-#include "../gui/CCanvas.h"
 
 CBattleObstacleController::CBattleObstacleController(CBattleInterface * owner):
 	owner(owner)
diff --git a/client/battle/CBattleProjectileController.cpp b/client/battle/CBattleProjectileController.cpp
index 2e61c7293..2968d157c 100644
--- a/client/battle/CBattleProjectileController.cpp
+++ b/client/battle/CBattleProjectileController.cpp
@@ -9,17 +9,20 @@
  */
 #include "StdInc.h"
 #include "CBattleProjectileController.h"
-#include "../gui/Geometries.h"
-#include "../../lib/CStack.h"
-#include "../../lib/mapObjects/CGTownInstance.h"
-#include "../CGameInfo.h"
-#include "../gui/CAnimation.h"
-#include "../gui/CCanvas.h"
+
 #include "CBattleInterface.h"
 #include "CBattleSiegeController.h"
 #include "CBattleStacksController.h"
 #include "CCreatureAnimation.h"
 
+#include "../gui/Geometries.h"
+#include "../gui/CAnimation.h"
+#include "../gui/CCanvas.h"
+#include "../CGameInfo.h"
+
+#include "../../lib/CStack.h"
+#include "../../lib/mapObjects/CGTownInstance.h"
+
 static double calculateCatapultParabolaY(const Point & from, const Point & dest, int x)
 {
 	double facA = 0.005; // seems to be constant
diff --git a/client/battle/CBattleStacksController.cpp b/client/battle/CBattleStacksController.cpp
index 1cf93e15b..b9ad4c8b8 100644
--- a/client/battle/CBattleStacksController.cpp
+++ b/client/battle/CBattleStacksController.cpp
@@ -9,6 +9,7 @@
  */
 #include "StdInc.h"
 #include "CBattleStacksController.h"
+
 #include "CBattleSiegeController.h"
 #include "CBattleInterfaceClasses.h"
 #include "CBattleInterface.h"
@@ -17,18 +18,21 @@
 #include "CBattleEffectsController.h"
 #include "CBattleProjectileController.h"
 #include "CBattleControlPanel.h"
+
+#include "CCreatureAnimation.h"
+
+#include "../CPlayerInterface.h"
+#include "../CMusicHandler.h"
+#include "../CGameInfo.h"
 #include "../gui/CAnimation.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/CCanvas.h"
-#include "../../lib/battle/BattleHex.h"
-#include "../CPlayerInterface.h"
-#include "CCreatureAnimation.h"
-#include "../../lib/CGameState.h"
+
 #include "../../CCallback.h"
+#include "../../lib/battle/BattleHex.h"
+#include "../../lib/CGameState.h"
 #include "../../lib/CStack.h"
 #include "../../lib/CondSh.h"
-#include "../CMusicHandler.h"
-#include "../CGameInfo.h"
 
 static void onAnimationFinished(const CStack *stack, std::weak_ptr<CCreatureAnimation> anim)
 {
diff --git a/client/gui/CCanvas.cpp b/client/gui/CCanvas.cpp
index 0337fb535..44fce6470 100644
--- a/client/gui/CCanvas.cpp
+++ b/client/gui/CCanvas.cpp
@@ -70,7 +70,6 @@ void CCanvas::drawText(const Point & position, const EFonts & font, const SDL_Co
 	case ETextAlignment::CENTER:       return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, position);
 	case ETextAlignment::BOTTOMRIGHT:  return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, position);
 	}
-
 }
 
 SDL_Surface * CCanvas::getSurface()