mirror of
https://github.com/vcmi/vcmi.git
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Moved CGCreature to a new file
This commit is contained in:
@ -17,6 +17,7 @@
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#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../../lib/mapObjects/CBank.h"
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#include "../../lib/mapObjects/CBank.h"
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#include "../../lib/mapObjects/CGCreature.h"
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#include "../../lib/mapObjects/CGDwelling.h"
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#include "../../lib/mapObjects/CGDwelling.h"
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FuzzyHelper * fh;
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FuzzyHelper * fh;
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@ -77,6 +77,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp
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${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp
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${MAIN_LIB_DIR}/mapObjects/CBank.cpp
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${MAIN_LIB_DIR}/mapObjects/CBank.cpp
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${MAIN_LIB_DIR}/mapObjects/CGCreature.cpp
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${MAIN_LIB_DIR}/mapObjects/CGDwelling.cpp
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${MAIN_LIB_DIR}/mapObjects/CGDwelling.cpp
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${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.cpp
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${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.cpp
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${MAIN_LIB_DIR}/mapObjects/CGMarket.cpp
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${MAIN_LIB_DIR}/mapObjects/CGMarket.cpp
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@ -389,6 +390,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapObjects/CArmedInstance.h
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${MAIN_LIB_DIR}/mapObjects/CArmedInstance.h
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${MAIN_LIB_DIR}/mapObjects/CBank.h
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${MAIN_LIB_DIR}/mapObjects/CBank.h
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${MAIN_LIB_DIR}/mapObjects/CGCreature.h
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${MAIN_LIB_DIR}/mapObjects/CGDwelling.h
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${MAIN_LIB_DIR}/mapObjects/CGDwelling.h
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${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.h
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${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.h
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${MAIN_LIB_DIR}/mapObjects/CGMarket.h
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${MAIN_LIB_DIR}/mapObjects/CGMarket.h
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@ -27,6 +27,7 @@
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#include "StartInfo.h"
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#include "StartInfo.h"
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#include "CPlayerState.h"
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#include "CPlayerState.h"
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#include "TerrainHandler.h"
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#include "TerrainHandler.h"
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#include "mapObjects/CGCreature.h"
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#include "mapObjects/CGMarket.h"
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#include "mapObjects/CGMarket.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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@ -28,6 +28,7 @@
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#include "../mapObjectConstructors/HillFortInstanceConstructor.h"
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#include "../mapObjectConstructors/HillFortInstanceConstructor.h"
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#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
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#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
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#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
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#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
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#include "../mapObjects/CGCreature.h"
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#include "../mapObjects/CGPandoraBox.h"
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#include "../mapObjects/CGPandoraBox.h"
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#include "../mapObjects/CQuest.h"
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#include "../mapObjects/CQuest.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../mapObjects/ObjectTemplate.h"
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574
lib/mapObjects/CGCreature.cpp
Normal file
574
lib/mapObjects/CGCreature.cpp
Normal file
@ -0,0 +1,574 @@
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/*
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* CGCreature.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CGCreature.h"
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CConfigHandler.h"
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#include "../GameSettings.h"
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#include "../IGameCallback.h"
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#include "../serializer/JsonSerializeFormat.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::string CGCreature::getHoverText(PlayerColor player) const
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{
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if(stacks.empty())
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{
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//should not happen...
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logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", pos.toString(), subID, id.getNum());
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return "INVALID_STACK";
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}
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std::string hoverName;
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MetaString ms;
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CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();
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int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;
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if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
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ms << CCreature::getQuantityRangeStringForId(monsterQuantityId);
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else
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ms.addTxt(MetaString::ARRAY_TXT, quantityTextIndex);
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ms << " " ;
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ms.addTxt(MetaString::CRE_PL_NAMES,subID);
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ms.toString(hoverName);
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return hoverName;
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}
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std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
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{
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std::string hoverName;
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if(hero->hasVisions(this, 0))
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{
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MetaString ms;
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ms << stacks.begin()->second->count;
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ms << " " ;
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ms.addTxt(MetaString::CRE_PL_NAMES,subID);
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ms << "\n";
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int decision = takenAction(hero, true);
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switch (decision)
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{
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case FIGHT:
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ms.addTxt(MetaString::GENERAL_TXT,246);
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break;
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case FLEE:
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ms.addTxt(MetaString::GENERAL_TXT,245);
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break;
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case JOIN_FOR_FREE:
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ms.addTxt(MetaString::GENERAL_TXT,243);
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break;
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default: //decision = cost in gold
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ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
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break;
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}
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ms.toString(hoverName);
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}
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else
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{
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hoverName = getHoverText(hero->tempOwner);
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}
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
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int choice;
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double ratio = (static_cast<double>(getArmyStrength()) / hero->getTotalStrength());
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if (ratio < 0.1) choice = 0;
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else if (ratio < 0.25) choice = 1;
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else if (ratio < 0.6) choice = 2;
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else if (ratio < 0.9) choice = 3;
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else if (ratio < 1.1) choice = 4;
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else if (ratio < 1.3) choice = 5;
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else if (ratio < 1.8) choice = 6;
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else if (ratio < 2.5) choice = 7;
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else if (ratio < 4) choice = 8;
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else if (ratio < 8) choice = 9;
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else if (ratio < 20) choice = 10;
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else choice = 11;
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));
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return hoverName;
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}
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void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
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{
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int action = takenAction(h);
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switch( action ) //decide what we do...
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{
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case FIGHT:
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fight(h);
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break;
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case FLEE:
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{
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flee(h);
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break;
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}
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case JOIN_FOR_FREE: //join for free
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->tempOwner;
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ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
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ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
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cb->showBlockingDialog(&ynd);
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break;
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}
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default: //join for gold
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{
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assert(action > 0);
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//ask if player agrees to pay gold
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BlockingDialog ynd(true,false);
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ynd.player = h->tempOwner;
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std::string tmp = VLC->generaltexth->advobtxt[90];
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boost::algorithm::replace_first(tmp, "%d", std::to_string(getStackCount(SlotID(0))));
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boost::algorithm::replace_first(tmp, "%d", std::to_string(action));
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boost::algorithm::replace_first(tmp,"%s",VLC->creh->objects[subID]->getNamePluralTranslated());
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ynd.text << tmp;
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cb->showBlockingDialog(&ynd);
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break;
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}
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}
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}
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void CGCreature::initObj(CRandomGenerator & rand)
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{
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blockVisit = true;
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switch(character)
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{
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case 0:
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character = -4;
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break;
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case 1:
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character = rand.nextInt(1, 7);
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break;
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case 2:
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character = rand.nextInt(1, 10);
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break;
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case 3:
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character = rand.nextInt(4, 10);
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break;
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case 4:
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character = 10;
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break;
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}
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stacks[SlotID(0)]->setType(CreatureID(subID));
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TQuantity &amount = stacks[SlotID(0)]->count;
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CCreature &c = *VLC->creh->objects[subID];
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if(amount == 0)
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{
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amount = rand.nextInt(c.ammMin, c.ammMax);
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if(amount == 0) //armies with 0 creatures are illegal
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{
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logGlobal->warn("Stack %s cannot have 0 creatures. Check properties of %s", nodeName(), c.nodeName());
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amount = 1;
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}
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}
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temppower = stacks[SlotID(0)]->count * static_cast<ui64>(1000);
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refusedJoining = false;
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}
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void CGCreature::newTurn(CRandomGenerator & rand) const
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{//Works only for stacks of single type of size up to 2 millions
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if (!notGrowingTeam)
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{
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if (stacks.begin()->second->count < VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
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{
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ui32 power = static_cast<ui32>(temppower * (100 + VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
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cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount
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cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
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}
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}
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if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
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cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->settings()->getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
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}
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void CGCreature::setPropertyDer(ui8 what, ui32 val)
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{
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switch (what)
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{
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case ObjProperty::MONSTER_COUNT:
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stacks[SlotID(0)]->count = val;
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break;
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case ObjProperty::MONSTER_POWER:
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temppower = val;
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break;
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case ObjProperty::MONSTER_EXP:
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giveStackExp(val);
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break;
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case ObjProperty::MONSTER_RESTORE_TYPE:
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formation.basicType = val;
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break;
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case ObjProperty::MONSTER_REFUSED_JOIN:
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refusedJoining = val;
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||||||
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break;
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}
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}
|
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|
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int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
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{
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//calculate relative strength of hero and creatures armies
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double relStrength = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
|
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|
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int powerFactor;
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if(relStrength >= 7)
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powerFactor = 11;
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|
|
||||||
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else if(relStrength >= 1)
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powerFactor = static_cast<int>(2 * (relStrength - 1));
|
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|
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||||||
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else if(relStrength >= 0.5)
|
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powerFactor = -1;
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|
||||||
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else if(relStrength >= 0.333)
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powerFactor = -2;
|
||||||
|
else
|
||||||
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powerFactor = -3;
|
||||||
|
|
||||||
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std::set<CreatureID> myKindCres; //what creatures are the same kind as we
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const CCreature * myCreature = VLC->creh->objects[subID];
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myKindCres.insert(myCreature->getId()); //we
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myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
|
||||||
|
|
||||||
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for(ConstTransitivePtr<CCreature> &crea : VLC->creh->objects)
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||||||
|
{
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||||||
|
if(vstd::contains(crea->upgrades, myCreature->getId())) //it's our base creatures
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||||||
|
myKindCres.insert(crea->getId());
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||||||
|
}
|
||||||
|
|
||||||
|
int count = 0; //how many creatures of similar kind has hero
|
||||||
|
int totalCount = 0;
|
||||||
|
|
||||||
|
for(const auto & elem : h->Slots())
|
||||||
|
{
|
||||||
|
if(vstd::contains(myKindCres,elem.second->type->getId()))
|
||||||
|
count += elem.second->count;
|
||||||
|
totalCount += elem.second->count;
|
||||||
|
}
|
||||||
|
|
||||||
|
int sympathy = 0; // 0 if hero have no similar creatures
|
||||||
|
if(count)
|
||||||
|
sympathy++; // 1 - if hero have at least 1 similar creature
|
||||||
|
if(count*2 > totalCount)
|
||||||
|
sympathy++; // 2 - hero have similar creatures more that 50%
|
||||||
|
|
||||||
|
int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS);
|
||||||
|
int charisma = powerFactor + diplomacy + sympathy;
|
||||||
|
|
||||||
|
if(charisma < character)
|
||||||
|
return FIGHT;
|
||||||
|
|
||||||
|
if (allowJoin)
|
||||||
|
{
|
||||||
|
if(diplomacy + sympathy + 1 >= character)
|
||||||
|
return JOIN_FOR_FREE;
|
||||||
|
|
||||||
|
else if(diplomacy * 2 + sympathy + 1 >= character)
|
||||||
|
return VLC->creatures()->getByIndex(subID)->getRecruitCost(EGameResID::GOLD) * getStackCount(SlotID(0)); //join for gold
|
||||||
|
}
|
||||||
|
|
||||||
|
//we are still here - creatures have not joined hero, flee or fight
|
||||||
|
|
||||||
|
if (charisma > character && !neverFlees)
|
||||||
|
return FLEE;
|
||||||
|
else
|
||||||
|
return FIGHT;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
|
||||||
|
{
|
||||||
|
if(refusedJoining)
|
||||||
|
cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
|
||||||
|
|
||||||
|
if(pursue)
|
||||||
|
{
|
||||||
|
fight(h);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
cb->removeObject(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
|
||||||
|
{
|
||||||
|
if(!accept)
|
||||||
|
{
|
||||||
|
if(takenAction(h,false) == FLEE)
|
||||||
|
{
|
||||||
|
cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
|
||||||
|
flee(h);
|
||||||
|
}
|
||||||
|
else //they fight
|
||||||
|
{
|
||||||
|
h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!
|
||||||
|
fight(h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else //accepted
|
||||||
|
{
|
||||||
|
if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold!
|
||||||
|
{
|
||||||
|
InfoWindow iw;
|
||||||
|
iw.player = h->tempOwner;
|
||||||
|
iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
|
||||||
|
cb->showInfoDialog(&iw);
|
||||||
|
|
||||||
|
//act as if player refused
|
||||||
|
joinDecision(h,cost,false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//take gold
|
||||||
|
if(cost)
|
||||||
|
cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost);
|
||||||
|
|
||||||
|
giveReward(h);
|
||||||
|
cb->tryJoiningArmy(this, h, true, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CGCreature::fight( const CGHeroInstance *h ) const
|
||||||
|
{
|
||||||
|
//split stacks
|
||||||
|
//TODO: multiple creature types in a stack?
|
||||||
|
int basicType = stacks.begin()->second->type->getId();
|
||||||
|
cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
|
||||||
|
|
||||||
|
int stacksCount = getNumberOfStacks(h);
|
||||||
|
//source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
|
||||||
|
|
||||||
|
int amount = getStackCount(SlotID(0));
|
||||||
|
int m = amount / stacksCount;
|
||||||
|
int b = stacksCount * (m + 1) - amount;
|
||||||
|
int a = stacksCount - b;
|
||||||
|
|
||||||
|
SlotID sourceSlot = stacks.begin()->first;
|
||||||
|
for (int slotID = 1; slotID < a; ++slotID)
|
||||||
|
{
|
||||||
|
int stackSize = m + 1;
|
||||||
|
cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
|
||||||
|
}
|
||||||
|
for (int slotID = a; slotID < stacksCount; ++slotID)
|
||||||
|
{
|
||||||
|
int stackSize = m;
|
||||||
|
if (slotID) //don't do this when a = 0 -> stack is single
|
||||||
|
cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
|
||||||
|
}
|
||||||
|
if (stacksCount > 1)
|
||||||
|
{
|
||||||
|
if (containsUpgradedStack()) //upgrade
|
||||||
|
{
|
||||||
|
SlotID slotID = SlotID(static_cast<si32>(std::floor(static_cast<float>(stacks.size()) / 2.0f)));
|
||||||
|
const auto & upgrades = getStack(slotID).type->upgrades;
|
||||||
|
if(!upgrades.empty())
|
||||||
|
{
|
||||||
|
auto it = RandomGeneratorUtil::nextItem(upgrades, CRandomGenerator::getDefault());
|
||||||
|
cb->changeStackType(StackLocation(this, slotID), VLC->creh->objects[*it]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cb->startBattleI(h, this);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void CGCreature::flee( const CGHeroInstance * h ) const
|
||||||
|
{
|
||||||
|
BlockingDialog ynd(true,false);
|
||||||
|
ynd.player = h->tempOwner;
|
||||||
|
ynd.text.addTxt(MetaString::ADVOB_TXT,91);
|
||||||
|
ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
|
||||||
|
cb->showBlockingDialog(&ynd);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||||
|
{
|
||||||
|
if(result.winner == 0)
|
||||||
|
{
|
||||||
|
giveReward(hero);
|
||||||
|
cb->removeObject(this);
|
||||||
|
}
|
||||||
|
else if(result.winner > 1) // draw
|
||||||
|
{
|
||||||
|
// guarded reward is lost forever on draw
|
||||||
|
cb->removeObject(this);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//merge stacks into one
|
||||||
|
TSlots::const_iterator i;
|
||||||
|
CCreature * cre = VLC->creh->objects[formation.basicType];
|
||||||
|
for(i = stacks.begin(); i != stacks.end(); i++)
|
||||||
|
{
|
||||||
|
if(cre->isMyUpgrade(i->second->type))
|
||||||
|
{
|
||||||
|
cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
|
||||||
|
if(!hasStackAtSlot(SlotID(0)))
|
||||||
|
cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
|
||||||
|
|
||||||
|
while(stacks.size() > 1) //hopefully that's enough
|
||||||
|
{
|
||||||
|
// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
|
||||||
|
i = stacks.end();
|
||||||
|
i--;
|
||||||
|
SlotID slot = getSlotFor(i->second->type);
|
||||||
|
if(slot == i->first) //no reason to move stack to its own slot
|
||||||
|
break;
|
||||||
|
else
|
||||||
|
cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
|
||||||
|
}
|
||||||
|
|
||||||
|
cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||||
|
{
|
||||||
|
auto action = takenAction(hero);
|
||||||
|
if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
|
||||||
|
joinDecision(hero, action, answer);
|
||||||
|
else if(action != FIGHT)
|
||||||
|
fleeDecision(hero, answer);
|
||||||
|
else
|
||||||
|
assert(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CGCreature::containsUpgradedStack() const
|
||||||
|
{
|
||||||
|
//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
|
||||||
|
|
||||||
|
float a = 2992.911117f;
|
||||||
|
float b = 14174.264968f;
|
||||||
|
float c = 5325.181015f;
|
||||||
|
float d = 32788.727920f;
|
||||||
|
|
||||||
|
int val = static_cast<int>(std::floor(a * pos.x + b * pos.y + c * pos.z + d));
|
||||||
|
return ((val % 32768) % 100) < 50;
|
||||||
|
}
|
||||||
|
|
||||||
|
int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
|
||||||
|
{
|
||||||
|
//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
|
||||||
|
|
||||||
|
double strengthRatio = static_cast<double>(hero->getArmyStrength()) / getArmyStrength();
|
||||||
|
int split = 1;
|
||||||
|
|
||||||
|
if (strengthRatio < 0.5f)
|
||||||
|
split = 7;
|
||||||
|
else if (strengthRatio < 0.67f)
|
||||||
|
split = 6;
|
||||||
|
else if (strengthRatio < 1)
|
||||||
|
split = 5;
|
||||||
|
else if (strengthRatio < 1.5f)
|
||||||
|
split = 4;
|
||||||
|
else if (strengthRatio < 2)
|
||||||
|
split = 3;
|
||||||
|
else
|
||||||
|
split = 2;
|
||||||
|
|
||||||
|
ui32 a = 1550811371u;
|
||||||
|
ui32 b = 3359066809u;
|
||||||
|
ui32 c = 1943276003u;
|
||||||
|
ui32 d = 3174620878u;
|
||||||
|
|
||||||
|
ui32 R1 = a * static_cast<ui32>(pos.x) + b * static_cast<ui32>(pos.y) + c * static_cast<ui32>(pos.z) + d;
|
||||||
|
ui32 R2 = (R1 >> 16) & 0x7fff;
|
||||||
|
|
||||||
|
int R4 = R2 % 100 + 1;
|
||||||
|
|
||||||
|
if (R4 <= 20)
|
||||||
|
split -= 1;
|
||||||
|
else if (R4 >= 80)
|
||||||
|
split += 1;
|
||||||
|
|
||||||
|
vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
|
||||||
|
vstd::amin(split, 7); //can't have more than 7 stacks
|
||||||
|
|
||||||
|
return split;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CGCreature::giveReward(const CGHeroInstance * h) const
|
||||||
|
{
|
||||||
|
InfoWindow iw;
|
||||||
|
iw.player = h->tempOwner;
|
||||||
|
|
||||||
|
if(!resources.empty())
|
||||||
|
{
|
||||||
|
cb->giveResources(h->tempOwner, resources);
|
||||||
|
for(int i = 0; i < resources.size(); i++)
|
||||||
|
{
|
||||||
|
if(resources[i] > 0)
|
||||||
|
iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(gainedArtifact != ArtifactID::NONE)
|
||||||
|
{
|
||||||
|
cb->giveHeroNewArtifact(h, VLC->arth->objects[gainedArtifact], ArtifactPosition::FIRST_AVAILABLE);
|
||||||
|
iw.components.emplace_back(Component::EComponentType::ARTIFACT, gainedArtifact, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!iw.components.empty())
|
||||||
|
{
|
||||||
|
iw.type = EInfoWindowMode::AUTO;
|
||||||
|
iw.text.addTxt(MetaString::ADVOB_TXT, 183); // % has found treasure
|
||||||
|
iw.text.addReplacement(h->getNameTranslated());
|
||||||
|
cb->showInfoDialog(&iw);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static const std::vector<std::string> CHARACTER_JSON =
|
||||||
|
{
|
||||||
|
"compliant", "friendly", "aggressive", "hostile", "savage"
|
||||||
|
};
|
||||||
|
|
||||||
|
void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||||
|
{
|
||||||
|
handler.serializeEnum("character", character, CHARACTER_JSON);
|
||||||
|
|
||||||
|
if(handler.saving)
|
||||||
|
{
|
||||||
|
if(hasStackAtSlot(SlotID(0)))
|
||||||
|
{
|
||||||
|
si32 amount = getStack(SlotID(0)).count;
|
||||||
|
handler.serializeInt("amount", amount, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
si32 amount = 0;
|
||||||
|
handler.serializeInt("amount", amount);
|
||||||
|
auto * hlp = new CStackInstance();
|
||||||
|
hlp->count = amount;
|
||||||
|
//type will be set during initialization
|
||||||
|
putStack(SlotID(0), hlp);
|
||||||
|
}
|
||||||
|
|
||||||
|
resources.serializeJson(handler, "rewardResources");
|
||||||
|
|
||||||
|
handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE));
|
||||||
|
|
||||||
|
handler.serializeBool("noGrowing", notGrowingTeam);
|
||||||
|
handler.serializeBool("neverFlees", neverFlees);
|
||||||
|
handler.serializeString("rewardMessage", message);
|
||||||
|
}
|
||||||
|
|
||||||
|
VCMI_LIB_NAMESPACE_END
|
91
lib/mapObjects/CGCreature.h
Normal file
91
lib/mapObjects/CGCreature.h
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
/*
|
||||||
|
* CGCreature.h, part of VCMI engine
|
||||||
|
*
|
||||||
|
* Authors: listed in file AUTHORS in main folder
|
||||||
|
*
|
||||||
|
* License: GNU General Public License v2.0 or later
|
||||||
|
* Full text of license available in license.txt file, in main folder
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CArmedInstance.h"
|
||||||
|
#include "../ResourceSet.h"
|
||||||
|
|
||||||
|
VCMI_LIB_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum Action {
|
||||||
|
FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Character {
|
||||||
|
COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
|
||||||
|
};
|
||||||
|
|
||||||
|
ui32 identifier; //unique code for this monster (used in missions)
|
||||||
|
si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
|
||||||
|
std::string message; //message printed for attacking hero
|
||||||
|
TResources resources; // resources given to hero that has won with monsters
|
||||||
|
ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
|
||||||
|
bool neverFlees; //if true, the troops will never flee
|
||||||
|
bool notGrowingTeam; //if true, number of units won't grow
|
||||||
|
ui64 temppower; //used to handle fractional stack growth for tiny stacks
|
||||||
|
|
||||||
|
bool refusedJoining;
|
||||||
|
|
||||||
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||||
|
std::string getHoverText(PlayerColor player) const override;
|
||||||
|
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||||
|
void initObj(CRandomGenerator & rand) override;
|
||||||
|
void newTurn(CRandomGenerator & rand) const override;
|
||||||
|
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||||
|
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||||
|
|
||||||
|
//stack formation depends on position,
|
||||||
|
bool containsUpgradedStack() const;
|
||||||
|
int getNumberOfStacks(const CGHeroInstance *hero) const;
|
||||||
|
|
||||||
|
struct DLL_LINKAGE formationInfo // info about merging stacks after battle back into one
|
||||||
|
{
|
||||||
|
si32 basicType;
|
||||||
|
ui8 upgrade; //random seed used to determine number of stacks and is there's upgraded stack
|
||||||
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
|
{
|
||||||
|
h & basicType;
|
||||||
|
h & upgrade;
|
||||||
|
}
|
||||||
|
} formation;
|
||||||
|
|
||||||
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
|
{
|
||||||
|
h & static_cast<CArmedInstance&>(*this);
|
||||||
|
h & identifier;
|
||||||
|
h & character;
|
||||||
|
h & message;
|
||||||
|
h & resources;
|
||||||
|
h & gainedArtifact;
|
||||||
|
h & neverFlees;
|
||||||
|
h & notGrowingTeam;
|
||||||
|
h & temppower;
|
||||||
|
h & refusedJoining;
|
||||||
|
h & formation;
|
||||||
|
}
|
||||||
|
protected:
|
||||||
|
void setPropertyDer(ui8 what, ui32 val) override;
|
||||||
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void fight(const CGHeroInstance *h) const;
|
||||||
|
void flee( const CGHeroInstance * h ) const;
|
||||||
|
void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
|
||||||
|
void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const;
|
||||||
|
|
||||||
|
int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
|
||||||
|
void giveReward(const CGHeroInstance * h) const;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
VCMI_LIB_NAMESPACE_END
|
@ -18,7 +18,7 @@
|
|||||||
#include "../CSoundBase.h"
|
#include "../CSoundBase.h"
|
||||||
#include "../CGeneralTextHandler.h"
|
#include "../CGeneralTextHandler.h"
|
||||||
#include "../CHeroHandler.h"
|
#include "../CHeroHandler.h"
|
||||||
#include "MiscObjects.h"
|
#include "CGCreature.h"
|
||||||
#include "../IGameCallback.h"
|
#include "../IGameCallback.h"
|
||||||
#include "../CGameState.h"
|
#include "../CGameState.h"
|
||||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||||
|
@ -15,16 +15,13 @@
|
|||||||
#include "../NetPacks.h"
|
#include "../NetPacks.h"
|
||||||
#include "../CGeneralTextHandler.h"
|
#include "../CGeneralTextHandler.h"
|
||||||
#include "../CSoundBase.h"
|
#include "../CSoundBase.h"
|
||||||
#include "../CConfigHandler.h"
|
|
||||||
#include "../CModHandler.h"
|
#include "../CModHandler.h"
|
||||||
#include "../CHeroHandler.h"
|
|
||||||
#include "../CSkillHandler.h"
|
#include "../CSkillHandler.h"
|
||||||
#include "../spells/CSpellHandler.h"
|
#include "../spells/CSpellHandler.h"
|
||||||
#include "../IGameCallback.h"
|
#include "../IGameCallback.h"
|
||||||
#include "../CGameState.h"
|
#include "../CGameState.h"
|
||||||
#include "../mapping/CMap.h"
|
#include "../mapping/CMap.h"
|
||||||
#include "../CPlayerState.h"
|
#include "../CPlayerState.h"
|
||||||
#include "../GameSettings.h"
|
|
||||||
#include "../serializer/JsonSerializeFormat.h"
|
#include "../serializer/JsonSerializeFormat.h"
|
||||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||||
@ -68,557 +65,6 @@ bool CTeamVisited::wasVisited(const TeamID & team) const
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string CGCreature::getHoverText(PlayerColor player) const
|
|
||||||
{
|
|
||||||
if(stacks.empty())
|
|
||||||
{
|
|
||||||
//should not happen...
|
|
||||||
logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", pos.toString(), subID, id.getNum());
|
|
||||||
return "INVALID_STACK";
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string hoverName;
|
|
||||||
MetaString ms;
|
|
||||||
CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();
|
|
||||||
int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;
|
|
||||||
if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
|
|
||||||
ms << CCreature::getQuantityRangeStringForId(monsterQuantityId);
|
|
||||||
else
|
|
||||||
ms.addTxt(MetaString::ARRAY_TXT, quantityTextIndex);
|
|
||||||
ms << " " ;
|
|
||||||
ms.addTxt(MetaString::CRE_PL_NAMES,subID);
|
|
||||||
ms.toString(hoverName);
|
|
||||||
return hoverName;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
|
|
||||||
{
|
|
||||||
std::string hoverName;
|
|
||||||
if(hero->hasVisions(this, 0))
|
|
||||||
{
|
|
||||||
MetaString ms;
|
|
||||||
ms << stacks.begin()->second->count;
|
|
||||||
ms << " " ;
|
|
||||||
ms.addTxt(MetaString::CRE_PL_NAMES,subID);
|
|
||||||
|
|
||||||
ms << "\n";
|
|
||||||
|
|
||||||
int decision = takenAction(hero, true);
|
|
||||||
|
|
||||||
switch (decision)
|
|
||||||
{
|
|
||||||
case FIGHT:
|
|
||||||
ms.addTxt(MetaString::GENERAL_TXT,246);
|
|
||||||
break;
|
|
||||||
case FLEE:
|
|
||||||
ms.addTxt(MetaString::GENERAL_TXT,245);
|
|
||||||
break;
|
|
||||||
case JOIN_FOR_FREE:
|
|
||||||
ms.addTxt(MetaString::GENERAL_TXT,243);
|
|
||||||
break;
|
|
||||||
default: //decision = cost in gold
|
|
||||||
ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
ms.toString(hoverName);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
hoverName = getHoverText(hero->tempOwner);
|
|
||||||
}
|
|
||||||
|
|
||||||
hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
|
|
||||||
|
|
||||||
int choice;
|
|
||||||
double ratio = (static_cast<double>(getArmyStrength()) / hero->getTotalStrength());
|
|
||||||
if (ratio < 0.1) choice = 0;
|
|
||||||
else if (ratio < 0.25) choice = 1;
|
|
||||||
else if (ratio < 0.6) choice = 2;
|
|
||||||
else if (ratio < 0.9) choice = 3;
|
|
||||||
else if (ratio < 1.1) choice = 4;
|
|
||||||
else if (ratio < 1.3) choice = 5;
|
|
||||||
else if (ratio < 1.8) choice = 6;
|
|
||||||
else if (ratio < 2.5) choice = 7;
|
|
||||||
else if (ratio < 4) choice = 8;
|
|
||||||
else if (ratio < 8) choice = 9;
|
|
||||||
else if (ratio < 20) choice = 10;
|
|
||||||
else choice = 11;
|
|
||||||
|
|
||||||
hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));
|
|
||||||
return hoverName;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
|
|
||||||
{
|
|
||||||
int action = takenAction(h);
|
|
||||||
switch( action ) //decide what we do...
|
|
||||||
{
|
|
||||||
case FIGHT:
|
|
||||||
fight(h);
|
|
||||||
break;
|
|
||||||
case FLEE:
|
|
||||||
{
|
|
||||||
flee(h);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case JOIN_FOR_FREE: //join for free
|
|
||||||
{
|
|
||||||
BlockingDialog ynd(true,false);
|
|
||||||
ynd.player = h->tempOwner;
|
|
||||||
ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
|
|
||||||
ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
|
|
||||||
cb->showBlockingDialog(&ynd);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default: //join for gold
|
|
||||||
{
|
|
||||||
assert(action > 0);
|
|
||||||
|
|
||||||
//ask if player agrees to pay gold
|
|
||||||
BlockingDialog ynd(true,false);
|
|
||||||
ynd.player = h->tempOwner;
|
|
||||||
std::string tmp = VLC->generaltexth->advobtxt[90];
|
|
||||||
boost::algorithm::replace_first(tmp, "%d", std::to_string(getStackCount(SlotID(0))));
|
|
||||||
boost::algorithm::replace_first(tmp, "%d", std::to_string(action));
|
|
||||||
boost::algorithm::replace_first(tmp,"%s",VLC->creh->objects[subID]->getNamePluralTranslated());
|
|
||||||
ynd.text << tmp;
|
|
||||||
cb->showBlockingDialog(&ynd);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::initObj(CRandomGenerator & rand)
|
|
||||||
{
|
|
||||||
blockVisit = true;
|
|
||||||
switch(character)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
character = -4;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
character = rand.nextInt(1, 7);
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
character = rand.nextInt(1, 10);
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
character = rand.nextInt(4, 10);
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
character = 10;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
stacks[SlotID(0)]->setType(CreatureID(subID));
|
|
||||||
TQuantity &amount = stacks[SlotID(0)]->count;
|
|
||||||
CCreature &c = *VLC->creh->objects[subID];
|
|
||||||
if(amount == 0)
|
|
||||||
{
|
|
||||||
amount = rand.nextInt(c.ammMin, c.ammMax);
|
|
||||||
|
|
||||||
if(amount == 0) //armies with 0 creatures are illegal
|
|
||||||
{
|
|
||||||
logGlobal->warn("Stack %s cannot have 0 creatures. Check properties of %s", nodeName(), c.nodeName());
|
|
||||||
amount = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
temppower = stacks[SlotID(0)]->count * static_cast<ui64>(1000);
|
|
||||||
refusedJoining = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::newTurn(CRandomGenerator & rand) const
|
|
||||||
{//Works only for stacks of single type of size up to 2 millions
|
|
||||||
if (!notGrowingTeam)
|
|
||||||
{
|
|
||||||
if (stacks.begin()->second->count < VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
|
|
||||||
{
|
|
||||||
ui32 power = static_cast<ui32>(temppower * (100 + VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
|
|
||||||
cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount
|
|
||||||
cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
|
||||||
cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->settings()->getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
|
|
||||||
}
|
|
||||||
void CGCreature::setPropertyDer(ui8 what, ui32 val)
|
|
||||||
{
|
|
||||||
switch (what)
|
|
||||||
{
|
|
||||||
case ObjProperty::MONSTER_COUNT:
|
|
||||||
stacks[SlotID(0)]->count = val;
|
|
||||||
break;
|
|
||||||
case ObjProperty::MONSTER_POWER:
|
|
||||||
temppower = val;
|
|
||||||
break;
|
|
||||||
case ObjProperty::MONSTER_EXP:
|
|
||||||
giveStackExp(val);
|
|
||||||
break;
|
|
||||||
case ObjProperty::MONSTER_RESTORE_TYPE:
|
|
||||||
formation.basicType = val;
|
|
||||||
break;
|
|
||||||
case ObjProperty::MONSTER_REFUSED_JOIN:
|
|
||||||
refusedJoining = val;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
|
|
||||||
{
|
|
||||||
//calculate relative strength of hero and creatures armies
|
|
||||||
double relStrength = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
|
|
||||||
|
|
||||||
int powerFactor;
|
|
||||||
if(relStrength >= 7)
|
|
||||||
powerFactor = 11;
|
|
||||||
|
|
||||||
else if(relStrength >= 1)
|
|
||||||
powerFactor = static_cast<int>(2 * (relStrength - 1));
|
|
||||||
|
|
||||||
else if(relStrength >= 0.5)
|
|
||||||
powerFactor = -1;
|
|
||||||
|
|
||||||
else if(relStrength >= 0.333)
|
|
||||||
powerFactor = -2;
|
|
||||||
else
|
|
||||||
powerFactor = -3;
|
|
||||||
|
|
||||||
std::set<CreatureID> myKindCres; //what creatures are the same kind as we
|
|
||||||
const CCreature * myCreature = VLC->creh->objects[subID];
|
|
||||||
myKindCres.insert(myCreature->getId()); //we
|
|
||||||
myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
|
|
||||||
|
|
||||||
for(ConstTransitivePtr<CCreature> &crea : VLC->creh->objects)
|
|
||||||
{
|
|
||||||
if(vstd::contains(crea->upgrades, myCreature->getId())) //it's our base creatures
|
|
||||||
myKindCres.insert(crea->getId());
|
|
||||||
}
|
|
||||||
|
|
||||||
int count = 0; //how many creatures of similar kind has hero
|
|
||||||
int totalCount = 0;
|
|
||||||
|
|
||||||
for(const auto & elem : h->Slots())
|
|
||||||
{
|
|
||||||
if(vstd::contains(myKindCres,elem.second->type->getId()))
|
|
||||||
count += elem.second->count;
|
|
||||||
totalCount += elem.second->count;
|
|
||||||
}
|
|
||||||
|
|
||||||
int sympathy = 0; // 0 if hero have no similar creatures
|
|
||||||
if(count)
|
|
||||||
sympathy++; // 1 - if hero have at least 1 similar creature
|
|
||||||
if(count*2 > totalCount)
|
|
||||||
sympathy++; // 2 - hero have similar creatures more that 50%
|
|
||||||
|
|
||||||
int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS);
|
|
||||||
int charisma = powerFactor + diplomacy + sympathy;
|
|
||||||
|
|
||||||
if(charisma < character)
|
|
||||||
return FIGHT;
|
|
||||||
|
|
||||||
if (allowJoin)
|
|
||||||
{
|
|
||||||
if(diplomacy + sympathy + 1 >= character)
|
|
||||||
return JOIN_FOR_FREE;
|
|
||||||
|
|
||||||
else if(diplomacy * 2 + sympathy + 1 >= character)
|
|
||||||
return VLC->creatures()->getByIndex(subID)->getRecruitCost(EGameResID::GOLD) * getStackCount(SlotID(0)); //join for gold
|
|
||||||
}
|
|
||||||
|
|
||||||
//we are still here - creatures have not joined hero, flee or fight
|
|
||||||
|
|
||||||
if (charisma > character && !neverFlees)
|
|
||||||
return FLEE;
|
|
||||||
else
|
|
||||||
return FIGHT;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
|
|
||||||
{
|
|
||||||
if(refusedJoining)
|
|
||||||
cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
|
|
||||||
|
|
||||||
if(pursue)
|
|
||||||
{
|
|
||||||
fight(h);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cb->removeObject(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
|
|
||||||
{
|
|
||||||
if(!accept)
|
|
||||||
{
|
|
||||||
if(takenAction(h,false) == FLEE)
|
|
||||||
{
|
|
||||||
cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
|
|
||||||
flee(h);
|
|
||||||
}
|
|
||||||
else //they fight
|
|
||||||
{
|
|
||||||
h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!
|
|
||||||
fight(h);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else //accepted
|
|
||||||
{
|
|
||||||
if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold!
|
|
||||||
{
|
|
||||||
InfoWindow iw;
|
|
||||||
iw.player = h->tempOwner;
|
|
||||||
iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
|
|
||||||
cb->showInfoDialog(&iw);
|
|
||||||
|
|
||||||
//act as if player refused
|
|
||||||
joinDecision(h,cost,false);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//take gold
|
|
||||||
if(cost)
|
|
||||||
cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost);
|
|
||||||
|
|
||||||
giveReward(h);
|
|
||||||
cb->tryJoiningArmy(this, h, true, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::fight( const CGHeroInstance *h ) const
|
|
||||||
{
|
|
||||||
//split stacks
|
|
||||||
//TODO: multiple creature types in a stack?
|
|
||||||
int basicType = stacks.begin()->second->type->getId();
|
|
||||||
cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
|
|
||||||
|
|
||||||
int stacksCount = getNumberOfStacks(h);
|
|
||||||
//source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
|
|
||||||
|
|
||||||
int amount = getStackCount(SlotID(0));
|
|
||||||
int m = amount / stacksCount;
|
|
||||||
int b = stacksCount * (m + 1) - amount;
|
|
||||||
int a = stacksCount - b;
|
|
||||||
|
|
||||||
SlotID sourceSlot = stacks.begin()->first;
|
|
||||||
for (int slotID = 1; slotID < a; ++slotID)
|
|
||||||
{
|
|
||||||
int stackSize = m + 1;
|
|
||||||
cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
|
|
||||||
}
|
|
||||||
for (int slotID = a; slotID < stacksCount; ++slotID)
|
|
||||||
{
|
|
||||||
int stackSize = m;
|
|
||||||
if (slotID) //don't do this when a = 0 -> stack is single
|
|
||||||
cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
|
|
||||||
}
|
|
||||||
if (stacksCount > 1)
|
|
||||||
{
|
|
||||||
if (containsUpgradedStack()) //upgrade
|
|
||||||
{
|
|
||||||
SlotID slotID = SlotID(static_cast<si32>(std::floor(static_cast<float>(stacks.size()) / 2.0f)));
|
|
||||||
const auto & upgrades = getStack(slotID).type->upgrades;
|
|
||||||
if(!upgrades.empty())
|
|
||||||
{
|
|
||||||
auto it = RandomGeneratorUtil::nextItem(upgrades, CRandomGenerator::getDefault());
|
|
||||||
cb->changeStackType(StackLocation(this, slotID), VLC->creh->objects[*it]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
cb->startBattleI(h, this);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::flee( const CGHeroInstance * h ) const
|
|
||||||
{
|
|
||||||
BlockingDialog ynd(true,false);
|
|
||||||
ynd.player = h->tempOwner;
|
|
||||||
ynd.text.addTxt(MetaString::ADVOB_TXT,91);
|
|
||||||
ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
|
|
||||||
cb->showBlockingDialog(&ynd);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
||||||
{
|
|
||||||
if(result.winner == 0)
|
|
||||||
{
|
|
||||||
giveReward(hero);
|
|
||||||
cb->removeObject(this);
|
|
||||||
}
|
|
||||||
else if(result.winner > 1) // draw
|
|
||||||
{
|
|
||||||
// guarded reward is lost forever on draw
|
|
||||||
cb->removeObject(this);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//merge stacks into one
|
|
||||||
TSlots::const_iterator i;
|
|
||||||
CCreature * cre = VLC->creh->objects[formation.basicType];
|
|
||||||
for(i = stacks.begin(); i != stacks.end(); i++)
|
|
||||||
{
|
|
||||||
if(cre->isMyUpgrade(i->second->type))
|
|
||||||
{
|
|
||||||
cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
|
|
||||||
if(!hasStackAtSlot(SlotID(0)))
|
|
||||||
cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
|
|
||||||
|
|
||||||
while(stacks.size() > 1) //hopefully that's enough
|
|
||||||
{
|
|
||||||
// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
|
|
||||||
i = stacks.end();
|
|
||||||
i--;
|
|
||||||
SlotID slot = getSlotFor(i->second->type);
|
|
||||||
if(slot == i->first) //no reason to move stack to its own slot
|
|
||||||
break;
|
|
||||||
else
|
|
||||||
cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
|
|
||||||
}
|
|
||||||
|
|
||||||
cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
||||||
{
|
|
||||||
auto action = takenAction(hero);
|
|
||||||
if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
|
|
||||||
joinDecision(hero, action, answer);
|
|
||||||
else if(action != FIGHT)
|
|
||||||
fleeDecision(hero, answer);
|
|
||||||
else
|
|
||||||
assert(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CGCreature::containsUpgradedStack() const
|
|
||||||
{
|
|
||||||
//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
|
|
||||||
|
|
||||||
float a = 2992.911117f;
|
|
||||||
float b = 14174.264968f;
|
|
||||||
float c = 5325.181015f;
|
|
||||||
float d = 32788.727920f;
|
|
||||||
|
|
||||||
int val = static_cast<int>(std::floor(a * pos.x + b * pos.y + c * pos.z + d));
|
|
||||||
return ((val % 32768) % 100) < 50;
|
|
||||||
}
|
|
||||||
|
|
||||||
int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
|
|
||||||
{
|
|
||||||
//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
|
|
||||||
|
|
||||||
double strengthRatio = static_cast<double>(hero->getArmyStrength()) / getArmyStrength();
|
|
||||||
int split = 1;
|
|
||||||
|
|
||||||
if (strengthRatio < 0.5f)
|
|
||||||
split = 7;
|
|
||||||
else if (strengthRatio < 0.67f)
|
|
||||||
split = 6;
|
|
||||||
else if (strengthRatio < 1)
|
|
||||||
split = 5;
|
|
||||||
else if (strengthRatio < 1.5f)
|
|
||||||
split = 4;
|
|
||||||
else if (strengthRatio < 2)
|
|
||||||
split = 3;
|
|
||||||
else
|
|
||||||
split = 2;
|
|
||||||
|
|
||||||
ui32 a = 1550811371u;
|
|
||||||
ui32 b = 3359066809u;
|
|
||||||
ui32 c = 1943276003u;
|
|
||||||
ui32 d = 3174620878u;
|
|
||||||
|
|
||||||
ui32 R1 = a * static_cast<ui32>(pos.x) + b * static_cast<ui32>(pos.y) + c * static_cast<ui32>(pos.z) + d;
|
|
||||||
ui32 R2 = (R1 >> 16) & 0x7fff;
|
|
||||||
|
|
||||||
int R4 = R2 % 100 + 1;
|
|
||||||
|
|
||||||
if (R4 <= 20)
|
|
||||||
split -= 1;
|
|
||||||
else if (R4 >= 80)
|
|
||||||
split += 1;
|
|
||||||
|
|
||||||
vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
|
|
||||||
vstd::amin(split, 7); //can't have more than 7 stacks
|
|
||||||
|
|
||||||
return split;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CGCreature::giveReward(const CGHeroInstance * h) const
|
|
||||||
{
|
|
||||||
InfoWindow iw;
|
|
||||||
iw.player = h->tempOwner;
|
|
||||||
|
|
||||||
if(!resources.empty())
|
|
||||||
{
|
|
||||||
cb->giveResources(h->tempOwner, resources);
|
|
||||||
for(int i = 0; i < resources.size(); i++)
|
|
||||||
{
|
|
||||||
if(resources[i] > 0)
|
|
||||||
iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(gainedArtifact != ArtifactID::NONE)
|
|
||||||
{
|
|
||||||
cb->giveHeroNewArtifact(h, VLC->arth->objects[gainedArtifact], ArtifactPosition::FIRST_AVAILABLE);
|
|
||||||
iw.components.emplace_back(Component::EComponentType::ARTIFACT, gainedArtifact, 0, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!iw.components.empty())
|
|
||||||
{
|
|
||||||
iw.type = EInfoWindowMode::AUTO;
|
|
||||||
iw.text.addTxt(MetaString::ADVOB_TXT, 183); // % has found treasure
|
|
||||||
iw.text.addReplacement(h->getNameTranslated());
|
|
||||||
cb->showInfoDialog(&iw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static const std::vector<std::string> CHARACTER_JSON =
|
|
||||||
{
|
|
||||||
"compliant", "friendly", "aggressive", "hostile", "savage"
|
|
||||||
};
|
|
||||||
|
|
||||||
void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
||||||
{
|
|
||||||
handler.serializeEnum("character", character, CHARACTER_JSON);
|
|
||||||
|
|
||||||
if(handler.saving)
|
|
||||||
{
|
|
||||||
if(hasStackAtSlot(SlotID(0)))
|
|
||||||
{
|
|
||||||
si32 amount = getStack(SlotID(0)).count;
|
|
||||||
handler.serializeInt("amount", amount, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
si32 amount = 0;
|
|
||||||
handler.serializeInt("amount", amount);
|
|
||||||
auto * hlp = new CStackInstance();
|
|
||||||
hlp->count = amount;
|
|
||||||
//type will be set during initialization
|
|
||||||
putStack(SlotID(0), hlp);
|
|
||||||
}
|
|
||||||
|
|
||||||
resources.serializeJson(handler, "rewardResources");
|
|
||||||
|
|
||||||
handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE));
|
|
||||||
|
|
||||||
handler.serializeBool("noGrowing", notGrowingTeam);
|
|
||||||
handler.serializeBool("neverFlees", neverFlees);
|
|
||||||
handler.serializeString("rewardMessage", message);
|
|
||||||
}
|
|
||||||
|
|
||||||
//CGMine
|
//CGMine
|
||||||
void CGMine::onHeroVisit( const CGHeroInstance * h ) const
|
void CGMine::onHeroVisit( const CGHeroInstance * h ) const
|
||||||
{
|
{
|
||||||
|
@ -10,7 +10,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CArmedInstance.h"
|
#include "CArmedInstance.h"
|
||||||
#include "../ResourceSet.h"
|
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_BEGIN
|
VCMI_LIB_NAMESPACE_BEGIN
|
||||||
|
|
||||||
@ -40,80 +39,6 @@ public:
|
|||||||
static constexpr int OBJPROP_VISITED = 10;
|
static constexpr int OBJPROP_VISITED = 10;
|
||||||
};
|
};
|
||||||
|
|
||||||
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum Action {
|
|
||||||
FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Character {
|
|
||||||
COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
|
|
||||||
};
|
|
||||||
|
|
||||||
ui32 identifier; //unique code for this monster (used in missions)
|
|
||||||
si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
|
|
||||||
std::string message; //message printed for attacking hero
|
|
||||||
TResources resources; // resources given to hero that has won with monsters
|
|
||||||
ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
|
|
||||||
bool neverFlees; //if true, the troops will never flee
|
|
||||||
bool notGrowingTeam; //if true, number of units won't grow
|
|
||||||
ui64 temppower; //used to handle fractional stack growth for tiny stacks
|
|
||||||
|
|
||||||
bool refusedJoining;
|
|
||||||
|
|
||||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
||||||
std::string getHoverText(PlayerColor player) const override;
|
|
||||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
|
||||||
void initObj(CRandomGenerator & rand) override;
|
|
||||||
void newTurn(CRandomGenerator & rand) const override;
|
|
||||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
|
||||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
|
||||||
|
|
||||||
//stack formation depends on position,
|
|
||||||
bool containsUpgradedStack() const;
|
|
||||||
int getNumberOfStacks(const CGHeroInstance *hero) const;
|
|
||||||
|
|
||||||
struct DLL_LINKAGE formationInfo // info about merging stacks after battle back into one
|
|
||||||
{
|
|
||||||
si32 basicType;
|
|
||||||
ui8 upgrade; //random seed used to determine number of stacks and is there's upgraded stack
|
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
|
||||||
{
|
|
||||||
h & basicType;
|
|
||||||
h & upgrade;
|
|
||||||
}
|
|
||||||
} formation;
|
|
||||||
|
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
|
||||||
{
|
|
||||||
h & static_cast<CArmedInstance&>(*this);
|
|
||||||
h & identifier;
|
|
||||||
h & character;
|
|
||||||
h & message;
|
|
||||||
h & resources;
|
|
||||||
h & gainedArtifact;
|
|
||||||
h & neverFlees;
|
|
||||||
h & notGrowingTeam;
|
|
||||||
h & temppower;
|
|
||||||
h & refusedJoining;
|
|
||||||
h & formation;
|
|
||||||
}
|
|
||||||
protected:
|
|
||||||
void setPropertyDer(ui8 what, ui32 val) override;
|
|
||||||
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void fight(const CGHeroInstance *h) const;
|
|
||||||
void flee( const CGHeroInstance * h ) const;
|
|
||||||
void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
|
|
||||||
void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const;
|
|
||||||
|
|
||||||
int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
|
|
||||||
void giveReward(const CGHeroInstance * h) const;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
|
class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -32,6 +32,7 @@
|
|||||||
#include "../filesystem/Filesystem.h"
|
#include "../filesystem/Filesystem.h"
|
||||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||||
|
#include "../mapObjects/CGCreature.h"
|
||||||
#include "../mapObjects/MapObjects.h"
|
#include "../mapObjects/MapObjects.h"
|
||||||
#include "../mapObjects/ObjectTemplate.h"
|
#include "../mapObjects/ObjectTemplate.h"
|
||||||
#include "../spells/CSpellHandler.h"
|
#include "../spells/CSpellHandler.h"
|
||||||
|
@ -26,6 +26,7 @@
|
|||||||
#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
|
#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
|
||||||
#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
|
#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
|
||||||
#include "../mapObjects/MapObjects.h"
|
#include "../mapObjects/MapObjects.h"
|
||||||
|
#include "../mapObjects/CGCreature.h"
|
||||||
#include "../mapObjects/CGTownBuilding.h"
|
#include "../mapObjects/CGTownBuilding.h"
|
||||||
#include "../mapObjects/ObjectTemplate.h"
|
#include "../mapObjects/ObjectTemplate.h"
|
||||||
#include "../battle/CObstacleInstance.h"
|
#include "../battle/CObstacleInstance.h"
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include "../../TerrainHandler.h"
|
#include "../../TerrainHandler.h"
|
||||||
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
|
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
|
||||||
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
|
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
|
||||||
|
#include "../../mapObjects/CGCreature.h"
|
||||||
#include "../../mapping/CMapEditManager.h"
|
#include "../../mapping/CMapEditManager.h"
|
||||||
#include "../RmgObject.h"
|
#include "../RmgObject.h"
|
||||||
#include "ObjectManager.h"
|
#include "ObjectManager.h"
|
||||||
|
@ -23,6 +23,7 @@
|
|||||||
#include "../../CCreatureHandler.h"
|
#include "../../CCreatureHandler.h"
|
||||||
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
|
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
|
||||||
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
|
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
|
||||||
|
#include "../../mapObjects/CGCreature.h"
|
||||||
#include "../../mapping/CMap.h"
|
#include "../../mapping/CMap.h"
|
||||||
#include "../../mapping/CMapEditManager.h"
|
#include "../../mapping/CMapEditManager.h"
|
||||||
#include "../Functions.h"
|
#include "../Functions.h"
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include <QStyledItemDelegate>
|
#include <QStyledItemDelegate>
|
||||||
#include "../lib/int3.h"
|
#include "../lib/int3.h"
|
||||||
#include "../lib/GameConstants.h"
|
#include "../lib/GameConstants.h"
|
||||||
|
#include "../lib/mapObjects/CGCreature.h"
|
||||||
#include "../lib/mapObjects/MapObjects.h"
|
#include "../lib/mapObjects/MapObjects.h"
|
||||||
#include "../lib/ResourceSet.h"
|
#include "../lib/ResourceSet.h"
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
#include "../lib/CGeneralTextHandler.h"
|
#include "../lib/CGeneralTextHandler.h"
|
||||||
#include "../lib/CModHandler.h"
|
#include "../lib/CModHandler.h"
|
||||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||||
#include "../lib/mapObjects/MiscObjects.h"
|
#include "../lib/mapObjects/CGCreature.h"
|
||||||
#include "../lib/mapping/CMapService.h"
|
#include "../lib/mapping/CMapService.h"
|
||||||
#include "../lib/StringConstants.h"
|
#include "../lib/StringConstants.h"
|
||||||
#include "inspector/townbulidingswidget.h" //to convert BuildingID to string
|
#include "inspector/townbulidingswidget.h" //to convert BuildingID to string
|
||||||
|
Reference in New Issue
Block a user