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Fixes loading of hota maps with enabled wog mod (identifiers conflict)

This commit is contained in:
Ivan Savenko 2023-07-17 16:38:23 +03:00
parent 36efef0ee3
commit 6fd3c0f8bc

View File

@ -29,7 +29,7 @@ void MapIdentifiersH3M::loadMapping(std::map<IdentifierID, IdentifierID> & resul
for (auto entry : mapping.Struct()) for (auto entry : mapping.Struct())
{ {
IdentifierID sourceID (entry.second.Integer()); IdentifierID sourceID (entry.second.Integer());
IdentifierID targetID (*VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), identifierName, entry.first)); IdentifierID targetID (*VLC->modh->identifiers.getIdentifier(entry.second.meta, identifierName, entry.first));
result[sourceID] = targetID; result[sourceID] = targetID;
} }
@ -39,13 +39,13 @@ void MapIdentifiersH3M::loadMapping(const JsonNode & mapping)
{ {
for (auto entryFaction : mapping["buildings"].Struct()) for (auto entryFaction : mapping["buildings"].Struct())
{ {
FactionID factionID (*VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "faction", entryFaction.first)); FactionID factionID (*VLC->modh->identifiers.getIdentifier(entryFaction.second.meta, "faction", entryFaction.first));
auto buildingMap = entryFaction.second; auto buildingMap = entryFaction.second;
for (auto entryBuilding : buildingMap.Struct()) for (auto entryBuilding : buildingMap.Struct())
{ {
BuildingID sourceID (entryBuilding.second.Integer()); BuildingID sourceID (entryBuilding.second.Integer());
BuildingID targetID (*VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "building." + VLC->factions()->getById(factionID)->getJsonKey(), entryBuilding.first)); BuildingID targetID (*VLC->modh->identifiers.getIdentifier(entryBuilding.second.meta, "building." + VLC->factions()->getById(factionID)->getJsonKey(), entryBuilding.first));
mappingFactionBuilding[factionID][sourceID] = targetID; mappingFactionBuilding[factionID][sourceID] = targetID;
} }
@ -68,7 +68,7 @@ void MapIdentifiersH3M::loadMapping(const JsonNode & mapping)
{ {
for (auto entryInner : entryOuter.second.Struct()) for (auto entryInner : entryOuter.second.Struct())
{ {
auto handler = VLC->objtypeh->getHandlerFor( VLC->modh->scopeGame(), entryOuter.first, entryInner.first); auto handler = VLC->objtypeh->getHandlerFor( entryInner.second.meta, entryOuter.first, entryInner.first);
auto entryValues = entryInner.second.Vector(); auto entryValues = entryInner.second.Vector();
ObjectTypeIdentifier h3mID{Obj(entryValues[0].Integer()), int32_t(entryValues[1].Integer())}; ObjectTypeIdentifier h3mID{Obj(entryValues[0].Integer()), int32_t(entryValues[1].Integer())};
@ -78,7 +78,7 @@ void MapIdentifiersH3M::loadMapping(const JsonNode & mapping)
} }
else else
{ {
auto handler = VLC->objtypeh->getHandlerFor( VLC->modh->scopeGame(), entryOuter.first, entryOuter.first); auto handler = VLC->objtypeh->getHandlerFor( entryOuter.second.meta, entryOuter.first, entryOuter.first);
auto entryValues = entryOuter.second.Vector(); auto entryValues = entryOuter.second.Vector();
ObjectTypeIdentifier h3mID{Obj(entryValues[0].Integer()), int32_t(entryValues[1].Integer())}; ObjectTypeIdentifier h3mID{Obj(entryValues[0].Integer()), int32_t(entryValues[1].Integer())};
@ -90,7 +90,7 @@ void MapIdentifiersH3M::loadMapping(const JsonNode & mapping)
for (auto entry : mapping["portraits"].Struct()) for (auto entry : mapping["portraits"].Struct())
{ {
int32_t sourceID = entry.second.Integer(); int32_t sourceID = entry.second.Integer();
int32_t targetID = *VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "hero", entry.first); int32_t targetID = *VLC->modh->identifiers.getIdentifier(entry.second.meta, "hero", entry.first);
int32_t iconID = VLC->heroTypes()->getByIndex(targetID)->getIconIndex(); int32_t iconID = VLC->heroTypes()->getByIndex(targetID)->getIconIndex();
mappingHeroPortrait[sourceID] = iconID; mappingHeroPortrait[sourceID] = iconID;