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Remove Capitol-related code, it's redundant now.
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@ -288,18 +288,6 @@ TResources ResourceManager::reservedResources() const
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TResources ResourceManager::freeResources() const
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{
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TResources myRes = cb->getResourceAmount();
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auto towns = cb->getTownsInfo();
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if (towns.size()) //we don't save for Capitol if there are no towns
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{
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if (std::none_of(towns.begin(), towns.end(), [](const CGTownInstance * x) -> bool
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{
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return x->builtBuildings.find(BuildingID::CAPITOL) != x->builtBuildings.end();
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}))
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{
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myRes[Res::GOLD] -= GOLD_RESERVE;
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//what if capitol is blocked from building in all possessed towns (set in map editor)?
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}
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}
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myRes -= reservedResources(); //substract the value of reserved goals
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for (auto & val : myRes)
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