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Lots of refactoring & work for creature spells.

No new features yet, but summon elementals now work properly again.
This commit is contained in:
DjWarmonger
2011-10-01 19:56:54 +00:00
parent 623325ca61
commit 6fdb984799
13 changed files with 412 additions and 255 deletions

View File

@@ -632,11 +632,6 @@ void StartAction::applyFirstCl( CClient *cl )
void BattleSpellCast::applyCl( CClient *cl )
{
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
if(id >= 66 && id <= 69) //elemental summoning
{
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared,GS(cl)->curB->stacks.back());
}
}
void SetStackEffect::applyCl( CClient *cl )
@@ -691,6 +686,11 @@ void BattleStacksRemoved::applyCl( CClient *cl )
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
}
void BattleStackAdded::applyCl( CClient *cl )
{
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
}
CGameState* CPackForClient::GS( CClient *cl )
{
return cl->gs;