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Do not show destroyed towers in battle results window
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@ -478,7 +478,11 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult & br, CPlayerInterfa
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int yPos = 344 + step * 97;
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for(auto & elem : br.casualties[step])
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{
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icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", CGI->creatures()->getByIndex(elem.first)->getIconIndex(), 0, xPos, yPos));
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auto creature = CGI->creatures()->getByIndex(elem.first);
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if (creature->getId() == CreatureID::ARROW_TOWERS )
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continue; // do not show destroyed towers in battle results
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icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", creature->getIconIndex(), 0, xPos, yPos));
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std::ostringstream amount;
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amount<<elem.second;
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labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str()));
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