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Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus
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@@ -256,7 +256,7 @@ InfoAboutHero CBattleInfoEssentials::battleGetHeroInfo(BattleSide side) const
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return InfoAboutHero(hero, infoLevel);
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}
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uint32_t CBattleInfoEssentials::battleCastSpells(BattleSide side) const
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int32_t CBattleInfoEssentials::battleCastSpells(BattleSide side) const
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{
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RETURN_IF_NOT_BATTLE(-1);
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return getBattle()->getCastSpells(side);
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