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* [new] sorting maps in map selection screen (still may be buggy)
* minor improvements
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14
map.h
14
map.h
@@ -242,7 +242,19 @@ public:
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return (a.lossCondition.typeOfLossCon<b.lossCondition.typeOfLossCon);
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break;
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case ESortBy::playerAm:
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//TODO
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int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
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playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
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for (int i=0;i<8;i++)
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{
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if (a.players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
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else if (a.players[i].canComputerPlay) {playerAmntA++;}
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if (b.players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
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else if (b.players[i].canComputerPlay) {playerAmntB++;}
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}
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if (playerAmntB!=playerAmntA)
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return (playerAmntA<playerAmntB);
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else
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return (humenPlayersA<humenPlayersB);
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break;
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case ESortBy::size:
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return (a.width<b.width);
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