mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
Player selection menu + major refactoring
This commit is contained in:
parent
480b58c80a
commit
702183c219
@ -15,16 +15,17 @@ set(editor_SRCS
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mapview.cpp
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mapview.cpp
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radiopushbutton.cpp
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radiopushbutton.cpp
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objectbrowser.cpp
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objectbrowser.cpp
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inspector.cpp
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mapsettings.cpp
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mapsettings.cpp
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playersettings.cpp
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playersettings.cpp
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playerparams.cpp
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playerparams.cpp
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scenelayer.cpp
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scenelayer.cpp
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mapcontroller.cpp
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mapcontroller.cpp
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validator.cpp
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validator.cpp
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townbulidingswidget.cpp
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inspector/inspector.cpp
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armywidget.cpp
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inspector/townbulidingswidget.cpp
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messagewidget.cpp
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inspector/armywidget.cpp
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inspector/messagewidget.cpp
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inspector/rewardswidget.cpp
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)
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)
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set(editor_HEADERS
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set(editor_HEADERS
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@ -43,16 +44,17 @@ set(editor_HEADERS
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mapview.h
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mapview.h
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radiopushbutton.h
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radiopushbutton.h
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objectbrowser.h
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objectbrowser.h
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inspector.h
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mapsettings.h
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mapsettings.h
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playersettings.h
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playersettings.h
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playerparams.h
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playerparams.h
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scenelayer.h
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scenelayer.h
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mapcontroller.h
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mapcontroller.h
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validator.h
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validator.h
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townbulidingswidget.h
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inspector/inspector.h
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armywidget.h
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inspector/townbulidingswidget.h
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messagewidget.h
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inspector/armywidget.h
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inspector/messagewidget.h
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inspector/rewardswidget.h
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)
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)
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set(editor_FORMS
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set(editor_FORMS
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@ -63,12 +65,13 @@ set(editor_FORMS
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playersettings.ui
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playersettings.ui
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playerparams.ui
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playerparams.ui
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validator.ui
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validator.ui
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townbulidingswidget.ui
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inspector/townbulidingswidget.ui
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armywidget.ui
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inspector/armywidget.ui
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messagewidget.ui
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inspector/messagewidget.ui
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inspector/rewardswidget.ui
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)
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)
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assign_source_group(${editor_SRCS} ${editor_HEADERS} VCMI_launcher.rc)
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assign_source_group(${editor_SRCS} ${editor_HEADERS} mapeditor.rc)
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# Tell CMake to run moc when necessary:
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# Tell CMake to run moc when necessary:
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTOMOC ON)
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@ -88,7 +91,7 @@ else()
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endif()
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endif()
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if(WIN32)
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if(WIN32)
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set(editor_ICON VCMI_launcher.rc)
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set(editor_ICON mapeditor.rc)
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endif()
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endif()
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add_executable(vcmieditor WIN32 ${editor_SRCS} ${editor_HEADERS} ${editor_UI_HEADERS} ${editor_ICON})
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add_executable(vcmieditor WIN32 ${editor_SRCS} ${editor_HEADERS} ${editor_UI_HEADERS} ${editor_ICON})
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@ -1,110 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="VCMI_launcher" />
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<Option pch_mode="0" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug Win32">
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<Option output="../VCMI_launcher" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../" />
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<Option object_output="../obj/Launcher/Debug" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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<Add option="-Og" />
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</Compiler>
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</Target>
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<Target title="Release Win32">
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<Option output="../VCMI_launcher" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../" />
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<Option object_output="../obj/Launcher/Release" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-flto" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add option="-flto" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wextra" />
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<Add option="-Wall" />
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<Add option="-std=gnu++11" />
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<Add option="-isystem $(#boost.include)" />
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<Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
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<Add option="-D_WIN32" />
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<Add directory="." />
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<Add directory="$(#qt.include)" />
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<Add directory="$(#qt.include)/QtGui" />
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<Add directory="$(#qt.include)/QtCore" />
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<Add directory="$(#qt.include)/QtWidgets" />
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</Compiler>
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<Linker>
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<Add option="-lVCMI_lib" />
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<Add option="-lQt5Core" />
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<Add option="-lQt5Gui" />
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<Add option="-lQt5Widgets" />
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<Add option="-lQt5Network" />
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<Add option="-lboost_filesystem$(#boost.libsuffix)" />
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add directory="../" />
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<Add directory="$(#qt.lib)" />
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<Add directory="$(#boost.lib)" />
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</Linker>
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<Unit filename="StdInc.cpp">
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<Option compile="0" />
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<Option link="0" />
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</Unit>
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<Unit filename="StdInc.h">
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<Option compile="1" />
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<Option weight="0" />
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</Unit>
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<Unit filename="VCMI_launcher.rc">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="jsonutils.cpp" />
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<Unit filename="jsonutils.h" />
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<Unit filename="launcherdirs.cpp" />
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<Unit filename="launcherdirs.h" />
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<Unit filename="main.cpp" />
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<Unit filename="mainwindow_moc.cpp" />
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<Unit filename="mainwindow_moc.h" />
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<Unit filename="mainwindow_moc.ui" />
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<Unit filename="modManager/cdownloadmanager_moc.cpp" />
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<Unit filename="modManager/cdownloadmanager_moc.h" />
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<Unit filename="modManager/cmodlist.cpp" />
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<Unit filename="modManager/cmodlist.h" />
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<Unit filename="modManager/cmodlistmodel_moc.cpp" />
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<Unit filename="modManager/cmodlistmodel_moc.h" />
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<Unit filename="modManager/cmodlistview_moc.cpp" />
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<Unit filename="modManager/cmodlistview_moc.h" />
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<Unit filename="modManager/cmodlistview_moc.ui" />
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<Unit filename="modManager/cmodmanager.cpp" />
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<Unit filename="modManager/cmodmanager.h" />
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<Unit filename="modManager/imageviewer_moc.cpp" />
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<Unit filename="modManager/imageviewer_moc.h" />
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<Unit filename="modManager/imageviewer_moc.ui" />
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<Unit filename="modManager/qrc_cdownloadmanager_moc.cpp" />
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<Unit filename="modManager/qrc_cmodlistmodel_moc.cpp" />
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<Unit filename="modManager/qrc_cmodlistview_moc.cpp" />
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<Unit filename="modManager/qrc_imageviewer_moc.cpp" />
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<Unit filename="qrc_mainwindow_moc.cpp" />
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<Unit filename="settingsView/csettingsview_moc.cpp" />
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<Unit filename="settingsView/csettingsview_moc.h" />
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<Unit filename="settingsView/csettingsview_moc.ui" />
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<Unit filename="settingsView/qrc_csettingsview_moc.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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Binary file not shown.
Before Width: | Height: | Size: 31 KiB |
@ -1 +0,0 @@
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IDI_ICON1 ICON "VCMI_launcher.ico"
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@ -11,7 +11,7 @@
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#include "messagewidget.h"
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#include "messagewidget.h"
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//===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
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//===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
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Initializer::Initializer(CMap * m, CGObjectInstance * o) : map(m)
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Initializer::Initializer(CMap * m, CGObjectInstance * o, const PlayerColor & pl) : map(m), defaultPlayer(pl)
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{
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{
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///IMPORTANT! initialize order should be from base objects to derived objects
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///IMPORTANT! initialize order should be from base objects to derived objects
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INIT_OBJ_TYPE(CGResource);
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INIT_OBJ_TYPE(CGResource);
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@ -58,7 +58,7 @@ void Initializer::initialize(CGDwelling * o)
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{
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{
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if(!o) return;
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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o->tempOwner = defaultPlayer;
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switch(o->ID)
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switch(o->ID)
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{
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{
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@ -73,7 +73,7 @@ void Initializer::initialize(CGGarrison * o)
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{
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{
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if(!o) return;
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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o->tempOwner = defaultPlayer;
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o->removableUnits = true;
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o->removableUnits = true;
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}
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}
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@ -81,21 +81,21 @@ void Initializer::initialize(CGShipyard * o)
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{
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{
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if(!o) return;
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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o->tempOwner = defaultPlayer;
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}
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}
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void Initializer::initialize(CGLighthouse * o)
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void Initializer::initialize(CGLighthouse * o)
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{
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{
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if(!o) return;
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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o->tempOwner = defaultPlayer;
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}
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}
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void Initializer::initialize(CGHeroInstance * o)
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void Initializer::initialize(CGHeroInstance * o)
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{
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{
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if(!o) return;
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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o->tempOwner = defaultPlayer;
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}
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}
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void Initializer::initialize(CGTownInstance * o)
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void Initializer::initialize(CGTownInstance * o)
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@ -141,7 +141,7 @@ void Initializer::initialize(CGMine * o)
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{
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{
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if(!o) return;
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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o->tempOwner = defaultPlayer;
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o->producedResource = Res::ERes(o->subID);
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o->producedResource = Res::ERes(o->subID);
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o->producedQuantity = o->defaultResProduction();
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o->producedQuantity = o->defaultResProduction();
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}
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}
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@ -37,10 +37,11 @@ public:
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DECLARE_OBJ_TYPE(CGLighthouse);
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DECLARE_OBJ_TYPE(CGLighthouse);
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Initializer(CMap *, CGObjectInstance *);
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Initializer(CMap *, CGObjectInstance *, const PlayerColor &);
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private:
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private:
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CMap * map;
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CMap * map;
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PlayerColor defaultPlayer;
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};
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};
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class Inspector
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class Inspector
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14
mapeditor/inspector/rewardswidget.cpp
Normal file
14
mapeditor/inspector/rewardswidget.cpp
Normal file
@ -0,0 +1,14 @@
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#include "rewardswidget.h"
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#include "ui_rewardswidget.h"
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RewardsWidget::RewardsWidget(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::RewardsWidget)
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{
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ui->setupUi(this);
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}
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RewardsWidget::~RewardsWidget()
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{
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delete ui;
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}
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22
mapeditor/inspector/rewardswidget.h
Normal file
22
mapeditor/inspector/rewardswidget.h
Normal file
@ -0,0 +1,22 @@
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#ifndef REWARDSWIDGET_H
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#define REWARDSWIDGET_H
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#include <QDialog>
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namespace Ui {
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class RewardsWidget;
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}
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class RewardsWidget : public QDialog
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{
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Q_OBJECT
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public:
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explicit RewardsWidget(QWidget *parent = nullptr);
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~RewardsWidget();
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private:
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Ui::RewardsWidget *ui;
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};
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#endif // REWARDSWIDGET_H
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18
mapeditor/inspector/rewardswidget.ui
Normal file
18
mapeditor/inspector/rewardswidget.ui
Normal file
@ -0,0 +1,18 @@
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<ui version="4.0">
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<class>RewardsWidget</class>
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<widget class="QDialog" name="RewardsWidget">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Dialog</string>
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</property>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -26,7 +26,7 @@
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#include "graphics.h"
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#include "graphics.h"
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#include "windownewmap.h"
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#include "windownewmap.h"
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#include "objectbrowser.h"
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#include "objectbrowser.h"
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#include "inspector.h"
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#include "inspector/inspector.h"
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#include "mapsettings.h"
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#include "mapsettings.h"
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#include "playersettings.h"
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#include "playersettings.h"
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#include "validator.h"
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#include "validator.h"
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@ -136,7 +136,14 @@ MainWindow::MainWindow(QWidget *parent) :
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loadObjectsTree();
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loadObjectsTree();
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ui->tabWidget->setCurrentIndex(0);
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ui->tabWidget->setCurrentIndex(0);
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for(int i = 0; i < 8; ++i)
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{
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connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
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}
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connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
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onPlayersChanged();
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show();
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show();
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}
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}
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@ -200,6 +207,8 @@ void MainWindow::initializeMap(bool isNew)
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//enable settings
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//enable settings
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ui->actionMapSettings->setEnabled(true);
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ui->actionMapSettings->setEnabled(true);
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ui->actionPlayers_settings->setEnabled(true);
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ui->actionPlayers_settings->setEnabled(true);
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onPlayersChanged();
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}
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}
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void MainWindow::on_actionOpen_triggered()
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void MainWindow::on_actionOpen_triggered()
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@ -869,8 +878,60 @@ void MainWindow::on_actionPlayers_settings_triggered()
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auto settingsDialog = new PlayerSettings(controller, this);
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auto settingsDialog = new PlayerSettings(controller, this);
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settingsDialog->setWindowModality(Qt::WindowModal);
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settingsDialog->setWindowModality(Qt::WindowModal);
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settingsDialog->setModal(true);
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settingsDialog->setModal(true);
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connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
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}
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}
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QAction * MainWindow::getActionPlayer(const PlayerColor & player)
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{
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if(player.getNum() == 0) return ui->actionPlayer_1;
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if(player.getNum() == 1) return ui->actionPlayer_2;
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if(player.getNum() == 2) return ui->actionPlayer_3;
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if(player.getNum() == 3) return ui->actionPlayer_4;
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||||||
|
if(player.getNum() == 4) return ui->actionPlayer_5;
|
||||||
|
if(player.getNum() == 5) return ui->actionPlayer_6;
|
||||||
|
if(player.getNum() == 6) return ui->actionPlayer_7;
|
||||||
|
if(player.getNum() == 7) return ui->actionPlayer_8;
|
||||||
|
return ui->actionNeutral;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainWindow::switchDefaultPlayer(const PlayerColor & player)
|
||||||
|
{
|
||||||
|
if(controller.defaultPlayer == player)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ui->actionNeutral->blockSignals(true);
|
||||||
|
ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
|
||||||
|
ui->actionNeutral->blockSignals(false);
|
||||||
|
for(int i = 0; i < 8; ++i)
|
||||||
|
{
|
||||||
|
getActionPlayer(PlayerColor(i))->blockSignals(true);
|
||||||
|
getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
|
||||||
|
getActionPlayer(PlayerColor(i))->blockSignals(false);
|
||||||
|
}
|
||||||
|
controller.defaultPlayer = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainWindow::onPlayersChanged()
|
||||||
|
{
|
||||||
|
if(controller.map())
|
||||||
|
{
|
||||||
|
getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
|
||||||
|
for(int i = 0; i < controller.map()->players.size(); ++i)
|
||||||
|
getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
|
||||||
|
if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
|
||||||
|
switchDefaultPlayer(PlayerColor::NEUTRAL);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
|
||||||
|
getActionPlayer(PlayerColor(i))->setEnabled(false);
|
||||||
|
getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void MainWindow::enableUndo(bool enable)
|
void MainWindow::enableUndo(bool enable)
|
||||||
{
|
{
|
||||||
ui->actionUndo->setEnabled(enable);
|
ui->actionUndo->setEnabled(enable);
|
||||||
|
@ -90,6 +90,8 @@ private slots:
|
|||||||
void on_actionUpdate_appearance_triggered();
|
void on_actionUpdate_appearance_triggered();
|
||||||
|
|
||||||
void on_actionRecreate_obstacles_triggered();
|
void on_actionRecreate_obstacles_triggered();
|
||||||
|
|
||||||
|
void switchDefaultPlayer(const PlayerColor &);
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
|
|
||||||
@ -99,11 +101,14 @@ public slots:
|
|||||||
void enableUndo(bool enable);
|
void enableUndo(bool enable);
|
||||||
void enableRedo(bool enable);
|
void enableRedo(bool enable);
|
||||||
void onSelectionMade(int level, bool anythingSelected);
|
void onSelectionMade(int level, bool anythingSelected);
|
||||||
|
void onPlayersChanged();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void preparePreview(const QModelIndex &index, bool createNew);
|
void preparePreview(const QModelIndex &index, bool createNew);
|
||||||
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
|
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
|
||||||
void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID);
|
void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID);
|
||||||
|
|
||||||
|
QAction * getActionPlayer(const PlayerColor &);
|
||||||
|
|
||||||
void changeBrushState(int idx);
|
void changeBrushState(int idx);
|
||||||
void setTitle();
|
void setTitle();
|
||||||
|
@ -81,9 +81,24 @@
|
|||||||
<addaction name="actionRedo"/>
|
<addaction name="actionRedo"/>
|
||||||
<addaction name="actionErase"/>
|
<addaction name="actionErase"/>
|
||||||
</widget>
|
</widget>
|
||||||
|
<widget class="QMenu" name="menuPlayer">
|
||||||
|
<property name="title">
|
||||||
|
<string>Player</string>
|
||||||
|
</property>
|
||||||
|
<addaction name="actionNeutral"/>
|
||||||
|
<addaction name="actionPlayer_1"/>
|
||||||
|
<addaction name="actionPlayer_2"/>
|
||||||
|
<addaction name="actionPlayer_3"/>
|
||||||
|
<addaction name="actionPlayer_4"/>
|
||||||
|
<addaction name="actionPlayer_5"/>
|
||||||
|
<addaction name="actionPlayer_6"/>
|
||||||
|
<addaction name="actionPlayer_7"/>
|
||||||
|
<addaction name="actionPlayer_8"/>
|
||||||
|
</widget>
|
||||||
<addaction name="menuFile"/>
|
<addaction name="menuFile"/>
|
||||||
<addaction name="menuEdit"/>
|
<addaction name="menuEdit"/>
|
||||||
<addaction name="menuMap"/>
|
<addaction name="menuMap"/>
|
||||||
|
<addaction name="menuPlayer"/>
|
||||||
</widget>
|
</widget>
|
||||||
<widget class="QToolBar" name="toolBar">
|
<widget class="QToolBar" name="toolBar">
|
||||||
<property name="windowTitle">
|
<property name="windowTitle">
|
||||||
@ -902,7 +917,7 @@
|
|||||||
<string>Erase</string>
|
<string>Erase</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="shortcut">
|
<property name="shortcut">
|
||||||
<string>Del</string>
|
<string>Backspace, Del</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="actionNeutral">
|
<action name="actionNeutral">
|
||||||
@ -912,6 +927,9 @@
|
|||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Neutral</string>
|
<string>Neutral</string>
|
||||||
</property>
|
</property>
|
||||||
|
<property name="shortcut">
|
||||||
|
<string>Ctrl+0</string>
|
||||||
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="actionValidate">
|
<action name="actionValidate">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
@ -934,6 +952,94 @@
|
|||||||
<string>Recreate obstacles</string>
|
<string>Recreate obstacles</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
|
<action name="actionPlayer_1">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 1</string>
|
||||||
|
</property>
|
||||||
|
<property name="shortcut">
|
||||||
|
<string>Ctrl+1</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="actionPlayer_2">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 2</string>
|
||||||
|
</property>
|
||||||
|
<property name="shortcut">
|
||||||
|
<string>Ctrl+2</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="actionPlayer_3">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 3</string>
|
||||||
|
</property>
|
||||||
|
<property name="shortcut">
|
||||||
|
<string>Ctrl+3</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="actionPlayer_4">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 4</string>
|
||||||
|
</property>
|
||||||
|
<property name="shortcut">
|
||||||
|
<string>Ctrl+4</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="actionPlayer_5">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 5</string>
|
||||||
|
</property>
|
||||||
|
<property name="shortcut">
|
||||||
|
<string>Ctrl+5</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="actionPlayer_6">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 6</string>
|
||||||
|
</property>
|
||||||
|
<property name="shortcut">
|
||||||
|
<string>Ctrl+6</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="actionPlayer_7">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 7</string>
|
||||||
|
</property>
|
||||||
|
<property name="shortcut">
|
||||||
|
<string>Ctrl+7</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
|
<action name="actionPlayer_8">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 8</string>
|
||||||
|
</property>
|
||||||
|
<property name="shortcut">
|
||||||
|
<string>Ctrl+8</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
</widget>
|
</widget>
|
||||||
<customwidgets>
|
<customwidgets>
|
||||||
<customwidget>
|
<customwidget>
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
#include "scenelayer.h"
|
#include "scenelayer.h"
|
||||||
#include "maphandler.h"
|
#include "maphandler.h"
|
||||||
#include "mainwindow.h"
|
#include "mainwindow.h"
|
||||||
#include "inspector.h"
|
#include "inspector/inspector.h"
|
||||||
|
|
||||||
|
|
||||||
MapController::MapController(MainWindow * m): main(m)
|
MapController::MapController(MainWindow * m): main(m)
|
||||||
@ -342,7 +342,7 @@ void MapController::commitObjectCreate(int level)
|
|||||||
return; //maplimit reached
|
return; //maplimit reached
|
||||||
}
|
}
|
||||||
|
|
||||||
Initializer init(map(), newObj);
|
Initializer init(map(), newObj, defaultPlayer);
|
||||||
|
|
||||||
_map->getEditManager()->insertObject(newObj);
|
_map->getEditManager()->insertObject(newObj);
|
||||||
_mapHandler->invalidate(newObj);
|
_mapHandler->invalidate(newObj);
|
||||||
|
@ -45,6 +45,8 @@ public:
|
|||||||
void undo();
|
void undo();
|
||||||
void redo();
|
void redo();
|
||||||
|
|
||||||
|
PlayerColor defaultPlayer;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unique_ptr<CMap> _map;
|
std::unique_ptr<CMap> _map;
|
||||||
std::unique_ptr<MapHandler> _mapHandler;
|
std::unique_ptr<MapHandler> _mapHandler;
|
||||||
|
BIN
mapeditor/mapeditor.ico
Normal file
BIN
mapeditor/mapeditor.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 79 KiB |
1
mapeditor/mapeditor.rc
Normal file
1
mapeditor/mapeditor.rc
Normal file
@ -0,0 +1 @@
|
|||||||
|
IDI_ICON1 ICON "mapeditor.ico"
|
@ -2,7 +2,7 @@
|
|||||||
#include "scenelayer.h"
|
#include "scenelayer.h"
|
||||||
#include "mainwindow.h"
|
#include "mainwindow.h"
|
||||||
#include "../lib/mapping/CMapEditManager.h"
|
#include "../lib/mapping/CMapEditManager.h"
|
||||||
#include "inspector.h"
|
#include "inspector/inspector.h"
|
||||||
#include "mapview.h"
|
#include "mapview.h"
|
||||||
#include "mapcontroller.h"
|
#include "mapcontroller.h"
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user