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Fix possible crash on invalid spell
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b7662c5ec6
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@ -76,10 +76,10 @@ std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonu
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if (text.find("${val}") != std::string::npos)
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boost::algorithm::replace_all(text, "${val}", std::to_string(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
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if (text.find("${subtype.creature}") != std::string::npos && bonus->subtype.as<CreatureID>() != CreatureID::NONE)
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if (text.find("${subtype.creature}") != std::string::npos && bonus->subtype.as<CreatureID>().hasValue())
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boost::algorithm::replace_all(text, "${subtype.creature}", bonus->subtype.as<CreatureID>().toCreature()->getNamePluralTranslated());
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if (text.find("${subtype.spell}") != std::string::npos && bonus->subtype.as<SpellID>() != SpellID::NONE)
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if (text.find("${subtype.spell}") != std::string::npos && bonus->subtype.as<SpellID>().hasValue())
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boost::algorithm::replace_all(text, "${subtype.spell}", bonus->subtype.as<SpellID>().toSpell()->getNameTranslated());
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return text;
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@ -95,8 +95,11 @@ ImagePath CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bonu
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case BonusType::SPELL_IMMUNITY:
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{
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fullPath = true;
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const CSpell * sp = bonus->subtype.as<SpellID>().toSpell();
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fileName = sp->getIconImmune();
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if (bonus->subtype.as<SpellID>().hasValue())
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{
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const CSpell * sp = bonus->subtype.as<SpellID>().toSpell();
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fileName = sp->getIconImmune();
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}
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break;
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}
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case BonusType::SPELL_DAMAGE_REDUCTION: //Spell damage reduction for all schools
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