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Allow changing queue size instantly on option toggle
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5f5ba0a54c
commit
7030fa8fe7
@ -745,8 +745,7 @@ void BattleInterface::executeOnAnimationCondition( EAnimationEvents event, bool
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void BattleInterface::setBattleQueueVisibility(bool visible)
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{
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windowObject->hideQueue();
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if(visible)
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windowObject->showQueue();
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else
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windowObject->hideQueue();
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}
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@ -72,6 +72,20 @@ BattleWindow::BattleWindow(BattleInterface & owner):
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owner.fieldController.reset( new BattleFieldController(owner));
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owner.fieldController->createHeroes();
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createQueue();
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if ( owner.tacticsMode )
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tacticPhaseStarted();
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else
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tacticPhaseEnded();
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addUsedEvents(RCLICK | KEYBOARD);
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}
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void BattleWindow::createQueue()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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//create stack queue and adjust our own position
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bool embedQueue;
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std::string queueSize = settings["battle"]["queueSize"].String();
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@ -89,13 +103,6 @@ BattleWindow::BattleWindow(BattleInterface & owner):
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pos.h += queue->pos.h;
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pos = center();
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}
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if ( owner.tacticsMode )
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tacticPhaseStarted();
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else
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tacticPhaseEnded();
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addUsedEvents(RCLICK | KEYBOARD);
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}
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BattleWindow::~BattleWindow()
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@ -147,16 +154,9 @@ void BattleWindow::showQueue()
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Settings showQueue = settings.write["battle"]["showQueue"];
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showQueue->Bool() = true;
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queue->enable();
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if (!queue->embedded)
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{
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//re-center, taking into account stack queue position
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pos.y -= queue->pos.h;
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pos.h += queue->pos.h;
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pos = center();
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GH.totalRedraw();
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}
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createQueue();
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updateQueue();
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GH.totalRedraw();
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}
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void BattleWindow::updateQueue()
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@ -57,7 +57,7 @@ class BattleWindow : public InterfaceObjectConfigurable
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/// flip battle queue visibility to opposite
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void toggleQueueVisibility();
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void createQueue();
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std::shared_ptr<BattleConsole> buildBattleConsole(const JsonNode &) const;
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