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Don't show empty window
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@ -144,7 +144,8 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, h);
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iw.type = infoWindowType;
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cb->showInfoDialog(&iw);
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if(!iw.components.empty() || !iw.text.toString().empty())
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cb->showInfoDialog(&iw);
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}
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// grant reward afterwards. Note that it may remove object
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grantReward(index, h, markAsVisit);
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