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Fixed spell scroll generation #2024

This commit is contained in:
DjWarmonger 2015-01-02 23:01:14 +01:00
parent 8e99e803c1
commit 7055357996

View File

@ -1936,8 +1936,7 @@ void CRmgTemplateZone::addAllPossibleObjects (CMapGenerator* gen)
auto hid = *RandomGeneratorUtil::nextItem(possibleHeroes, gen->rand);
obj->subID = hid; //will be initialized later
obj->exp = prisonExp[i]; //game crashes at hero level up
//obj->exp = 0;
obj->exp = prisonExp[i];
obj->setOwner(PlayerColor::NEUTRAL);
gen->map->allowedHeroes[hid] = false; //ban this hero
gen->decreasePrisonsRemaining();
@ -2009,9 +2008,9 @@ void CRmgTemplateZone::addAllPossibleObjects (CMapGenerator* gen)
std::vector<SpellID> out;
//TODO: unify with cb->getAllowedSpells?
for (ui32 i = 0; i < gen->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
for (ui32 spellid = 0; spellid < gen->map->allowedSpell.size(); spellid++) //spellh size appears to be greater (?)
{
const CSpell *spell = SpellID(i).toSpell();
const CSpell *spell = SpellID(spellid).toSpell();
if (gen->map->allowedSpell[spell->id] && spell->level == i+1)
{
out.push_back(spell->id);