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* setting army formation
* minor changes
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@@ -412,7 +412,7 @@ void CClient::process(int what)
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CGHeroInstance *h = gs->getHero(bs.heroid);
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if(vstd::contains(playerint,h->tempOwner))
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{
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boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cb,_1,bs.id));
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boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,bs.id));
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playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
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}
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break;
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