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- music player uses URI's instead of enum from music base
- #1045 and #1046 should be fixed - moved pregame backgrounds to config/mainmenu - animation can be overriden with .json multiple times
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@ -76,7 +76,16 @@ SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size)
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}
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else
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{
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ret = CSDL_Ext::createSurfaceWithBpp<3>(width, height);
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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int bmask = 0xff0000;
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int gmask = 0x00ff00;
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int rmask = 0x0000ff;
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#else
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int bmask = 0x0000ff;
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int gmask = 0x00ff00;
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int rmask = 0xff0000;
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#endif
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ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 24, rmask, gmask, bmask, 0);
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//it == 0xC;
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for (int i=0; i<height; i++)
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@ -127,7 +136,7 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
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ret = IMG_LoadTyped_RW(
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//create SDL_RW with our data (will be deleted by SDL)
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SDL_RWFromConstMem((void*)readFile.first.release(), readFile.second),
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SDL_RWFromConstMem((void*)readFile.first.get(), readFile.second),
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1, // mark it for auto-deleting
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&info.getExtension()[0] + 1); //pass extension without dot (+1 character)
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