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Simplified networking API

This commit is contained in:
Ivan Savenko
2024-01-12 16:55:36 +02:00
parent 9fb7d2817a
commit 709905b1a0
12 changed files with 62 additions and 142 deletions

View File

@@ -10,8 +10,8 @@
#include "StdInc.h"
#include "NetworkHandler.h"
#include "NetworkClient.h"
#include "NetworkServer.h"
#include "NetworkConnection.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -29,9 +29,23 @@ std::unique_ptr<INetworkServer> NetworkHandler::createServerTCP(INetworkServerLi
return std::make_unique<NetworkServer>(listener, io);
}
std::unique_ptr<INetworkClient> NetworkHandler::createClientTCP(INetworkClientListener & listener)
void NetworkHandler::connectToRemote(INetworkClientListener & listener, const std::string & host, uint16_t port)
{
return std::make_unique<NetworkClient>(listener, io);
auto socket = std::make_shared<NetworkSocket>(*io);
boost::asio::ip::tcp::resolver resolver(*io);
auto endpoints = resolver.resolve(host, std::to_string(port));
boost::asio::async_connect(*socket, endpoints, [socket, &listener](const boost::system::error_code& error, const boost::asio::ip::tcp::endpoint& endpoint)
{
if (error)
{
listener.onConnectionFailed(error.message());
return;
}
auto connection = std::make_shared<NetworkConnection>(listener, socket);
connection->start();
listener.onConnectionEstablished(connection);
});
}
void NetworkHandler::run()