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Simplified networking API
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@@ -30,7 +30,6 @@ public:
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virtual bool isConnected() const = 0;
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virtual void sendPacket(const std::vector<uint8_t> & message) = 0;
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virtual void start(const std::string & host, uint16_t port) = 0;
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};
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/// Base class for incoming connections support
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@@ -91,9 +90,13 @@ public:
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virtual std::unique_ptr<INetworkServer> createServerTCP(INetworkServerListener & listener) = 0;
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/// Creates an instance of TCP client that allows to establish single outgoing connection to a remote port
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virtual std::unique_ptr<INetworkClient> createClientTCP(INetworkClientListener & listener) = 0;
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/// On success: INetworkTimerListener::onConnectionEstablished() will be called, established connection provided as parameter
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/// On failure: INetworkTimerListener::onConnectionFailed will be called with human-readable error message
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virtual void connectToRemote(INetworkClientListener & listener, const std::string & host, uint16_t port) = 0;
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/// Creates a timer that will be called once, after specified interval has passed
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/// On success: INetworkTimerListener::onTimer() will be called
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/// On failure: no-op
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virtual void createTimer(INetworkTimerListener & listener, std::chrono::milliseconds duration) = 0;
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/// Starts network processing on this thread. Does not returns until networking processing has been terminated
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