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	* more text in CPreGameTextHandler
This commit is contained in:
		| @@ -239,8 +239,8 @@ void CHeroList::clickLeft(tribool down) | ||||
| 			if (!down) | ||||
| 			{ | ||||
| 				from++; | ||||
| 				if (from<items.size()-5) | ||||
| 					from=items.size()-5; | ||||
| 				//if (from<items.size()-5) | ||||
| 				//	from=items.size()-5; | ||||
| 				draw(); | ||||
| 			} | ||||
| 		} | ||||
| @@ -284,6 +284,23 @@ void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent) | ||||
| } | ||||
| void CHeroList::clickRight(tribool down) | ||||
| { | ||||
| 	if (down) | ||||
| 	{ | ||||
| 		/***************************ARROWS*****************************************/ | ||||
| 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) | ||||
| 		{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this); | ||||
| 		} | ||||
| 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) | ||||
| 		{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this); | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this); | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this); | ||||
| 	} | ||||
| } | ||||
| void CHeroList::hover (bool on) | ||||
| { | ||||
| @@ -373,6 +390,33 @@ void CTownList::select(int which) | ||||
| } | ||||
| void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent) | ||||
| { | ||||
| 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) | ||||
| 	{ | ||||
| 		if (from>0) | ||||
| 			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListUp.first); | ||||
| 		else | ||||
| 			LOCPLINT->adventureInt->statusbar.clear(); | ||||
| 		return; | ||||
| 	} | ||||
| 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) | ||||
| 	{ | ||||
| 		if ((items.size()-from)  >  5) | ||||
| 			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListDown.first); | ||||
| 		else | ||||
| 			LOCPLINT->adventureInt->statusbar.clear(); | ||||
| 		return; | ||||
| 	} | ||||
| 	//if not buttons then heroes | ||||
| 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||
| 	hx-=pos.x; | ||||
| 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||
| 	float ny = (float)hy/(float)32; | ||||
| 	if ((ny>5 || ny<0) || (from+ny>=items.size())) | ||||
| 	{ | ||||
| 		LOCPLINT->adventureInt->statusbar.clear(); | ||||
| 		return; | ||||
| 	}; | ||||
| 	//LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized | ||||
| } | ||||
| void CTownList::clickLeft(tribool down) | ||||
| { | ||||
| @@ -391,7 +435,7 @@ void CTownList::clickLeft(tribool down) | ||||
| 			pressed = false; | ||||
| 			return; | ||||
| 		} | ||||
| 		/***************************HEROES*****************************************/ | ||||
| 		/***************************TOWNS*****************************************/ | ||||
| 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; | ||||
| 		hx-=pos.x; | ||||
| 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; | ||||
| @@ -423,8 +467,8 @@ void CTownList::clickLeft(tribool down) | ||||
| 			if (!down) | ||||
| 			{ | ||||
| 				from++; | ||||
| 				if (from<items.size()-5) | ||||
| 					from=items.size()-5; | ||||
| 				//if (from<items.size()-5) | ||||
| 				//	from=items.size()-5; | ||||
| 				draw(); | ||||
| 			} | ||||
| 		} | ||||
| @@ -434,7 +478,24 @@ void CTownList::clickLeft(tribool down) | ||||
| 	} | ||||
| } | ||||
| void CTownList::clickRight(tribool down) | ||||
| { | ||||
| {	 | ||||
| 	if (down) | ||||
| 	{ | ||||
| 		/***************************ARROWS*****************************************/ | ||||
| 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) | ||||
| 		{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this); | ||||
| 		} | ||||
| 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) | ||||
| 		{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this); | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this); | ||||
| 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this); | ||||
| 	} | ||||
| } | ||||
| void CTownList::hover (bool on) | ||||
| { | ||||
| @@ -1089,6 +1150,12 @@ void CAdvMapInt::fsleepWake() | ||||
| } | ||||
| void CAdvMapInt::fmoveHero() | ||||
| { | ||||
| 	if (selection.type!=HEROI_TYPE) | ||||
| 		return; | ||||
| 	if (!terrain.currentPath) | ||||
| 		return; | ||||
| 	CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it | ||||
| 	LOCPLINT->cb->moveHero( ((const CHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0); | ||||
| } | ||||
| void CAdvMapInt::fshowSpellbok() | ||||
| { | ||||
|   | ||||
| @@ -450,6 +450,30 @@ void CPreGameTextHandler::loadTexts() | ||||
| 	loadToIt(advHListUp.second, buf, i, 2); | ||||
| 	loadToIt(advHListDown.first, buf, i, 4); | ||||
| 	loadToIt(advHListDown.second, buf, i, 2); | ||||
| 	loadToIt(advHPortrait.first, buf, i, 4); | ||||
| 	loadToIt(advHPortrait.second, buf, i, 2); | ||||
| 	loadToIt(advTListUp.first, buf, i, 4); | ||||
| 	loadToIt(advTListUp.second, buf, i, 2); | ||||
| 	loadToIt(advTListDown.first, buf, i, 4); | ||||
| 	loadToIt(advTListDown.second, buf, i, 2); | ||||
| 	loadToIt(advTPortrait.first, buf, i, 4); | ||||
| 	loadToIt(advTPortrait.second, buf, i, 2); | ||||
| 	loadToIt(advRGold.first, buf, i, 4); | ||||
| 	loadToIt(advRGold.second, buf, i, 2); | ||||
| 	loadToIt(advRWood.first, buf, i, 4); | ||||
| 	loadToIt(advRWood.second, buf, i, 2); | ||||
| 	loadToIt(advRMercury.first, buf, i, 4); | ||||
| 	loadToIt(advRMercury.second, buf, i, 2); | ||||
| 	loadToIt(advROre.first, buf, i, 4); | ||||
| 	loadToIt(advROre.second, buf, i, 2); | ||||
| 	loadToIt(advRSulfur.first, buf, i, 4); | ||||
| 	loadToIt(advRSulfur.second, buf, i, 2); | ||||
| 	loadToIt(advRCrystal.first, buf, i, 4); | ||||
| 	loadToIt(advRCrystal.second, buf, i, 2); | ||||
| 	loadToIt(advRGems.first, buf, i, 4); | ||||
| 	loadToIt(advRGems.second, buf, i, 2); | ||||
| 	loadToIt(advDate.first, buf, i, 4); | ||||
| 	loadToIt(advDate.second, buf, i, 2); | ||||
|  | ||||
| 	loadLossConditions(); | ||||
| 	loadVictoryConditions(); | ||||
|   | ||||
| @@ -39,8 +39,9 @@ public: | ||||
| 	std::string getDescr(std::string text); | ||||
|  | ||||
| 	std::pair<std::string, std::string> //first is statusbar text, second right-click help; they're all for adventure map interface | ||||
| 		advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, advHListUp, advHListDown, //buttons | ||||
| 		advWorldMap, advStatusWindow1; | ||||
| 		advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, advHListUp, advHListDown, advHPortrait, advTListUp, advTListDown, advTPortrait, //buttons | ||||
| 		advRGold, advRWood, advRMercury, advROre, advRSulfur, advRCrystal, advRGems, //resources  | ||||
| 		advDate, advWorldMap, advStatusWindow1; | ||||
|  | ||||
| 	void loadTexts(); | ||||
| 	void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol //mode 2 - copy to tab, dump to eol //mode 3 - copy to eol //mode 4 - copy to tab | ||||
|   | ||||
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