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* more text in CPreGameTextHandler
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parent
9e84383a61
commit
70ce922fe6
@ -239,8 +239,8 @@ void CHeroList::clickLeft(tribool down)
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if (!down)
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{
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from++;
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if (from<items.size()-5)
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from=items.size()-5;
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//if (from<items.size()-5)
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// from=items.size()-5;
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draw();
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}
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}
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@ -284,6 +284,23 @@ void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
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}
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void CHeroList::clickRight(tribool down)
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{
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if (down)
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{
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/***************************ARROWS*****************************************/
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if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
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{
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LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
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}
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else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
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{
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LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
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}
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}
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else
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{
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LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
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LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
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}
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}
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void CHeroList::hover (bool on)
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{
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@ -373,6 +390,33 @@ void CTownList::select(int which)
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}
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void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
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{
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if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
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{
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if (from>0)
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LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListUp.first);
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else
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LOCPLINT->adventureInt->statusbar.clear();
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return;
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}
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else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
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{
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if ((items.size()-from) > 5)
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LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListDown.first);
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else
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LOCPLINT->adventureInt->statusbar.clear();
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return;
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}
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//if not buttons then heroes
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int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
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hx-=pos.x;
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hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
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float ny = (float)hy/(float)32;
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if ((ny>5 || ny<0) || (from+ny>=items.size()))
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{
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LOCPLINT->adventureInt->statusbar.clear();
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return;
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};
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//LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized
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}
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void CTownList::clickLeft(tribool down)
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{
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@ -391,7 +435,7 @@ void CTownList::clickLeft(tribool down)
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pressed = false;
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return;
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}
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/***************************HEROES*****************************************/
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/***************************TOWNS*****************************************/
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int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
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hx-=pos.x;
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hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
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@ -423,8 +467,8 @@ void CTownList::clickLeft(tribool down)
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if (!down)
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{
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from++;
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if (from<items.size()-5)
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from=items.size()-5;
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//if (from<items.size()-5)
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// from=items.size()-5;
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draw();
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}
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}
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@ -434,7 +478,24 @@ void CTownList::clickLeft(tribool down)
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}
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}
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void CTownList::clickRight(tribool down)
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{
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{
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if (down)
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{
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/***************************ARROWS*****************************************/
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if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
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{
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LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
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}
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else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
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{
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LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
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}
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}
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else
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{
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LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
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LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
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}
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}
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void CTownList::hover (bool on)
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{
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@ -1089,6 +1150,12 @@ void CAdvMapInt::fsleepWake()
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}
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void CAdvMapInt::fmoveHero()
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{
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if (selection.type!=HEROI_TYPE)
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return;
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if (!terrain.currentPath)
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return;
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CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
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LOCPLINT->cb->moveHero( ((const CHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
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}
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void CAdvMapInt::fshowSpellbok()
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{
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@ -450,6 +450,30 @@ void CPreGameTextHandler::loadTexts()
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loadToIt(advHListUp.second, buf, i, 2);
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loadToIt(advHListDown.first, buf, i, 4);
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loadToIt(advHListDown.second, buf, i, 2);
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loadToIt(advHPortrait.first, buf, i, 4);
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loadToIt(advHPortrait.second, buf, i, 2);
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loadToIt(advTListUp.first, buf, i, 4);
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loadToIt(advTListUp.second, buf, i, 2);
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loadToIt(advTListDown.first, buf, i, 4);
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loadToIt(advTListDown.second, buf, i, 2);
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loadToIt(advTPortrait.first, buf, i, 4);
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loadToIt(advTPortrait.second, buf, i, 2);
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loadToIt(advRGold.first, buf, i, 4);
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loadToIt(advRGold.second, buf, i, 2);
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loadToIt(advRWood.first, buf, i, 4);
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loadToIt(advRWood.second, buf, i, 2);
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loadToIt(advRMercury.first, buf, i, 4);
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loadToIt(advRMercury.second, buf, i, 2);
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loadToIt(advROre.first, buf, i, 4);
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loadToIt(advROre.second, buf, i, 2);
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loadToIt(advRSulfur.first, buf, i, 4);
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loadToIt(advRSulfur.second, buf, i, 2);
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loadToIt(advRCrystal.first, buf, i, 4);
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loadToIt(advRCrystal.second, buf, i, 2);
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loadToIt(advRGems.first, buf, i, 4);
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loadToIt(advRGems.second, buf, i, 2);
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loadToIt(advDate.first, buf, i, 4);
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loadToIt(advDate.second, buf, i, 2);
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loadLossConditions();
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loadVictoryConditions();
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@ -39,8 +39,9 @@ public:
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std::string getDescr(std::string text);
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std::pair<std::string, std::string> //first is statusbar text, second right-click help; they're all for adventure map interface
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advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, advHListUp, advHListDown, //buttons
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advWorldMap, advStatusWindow1;
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advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, advHListUp, advHListDown, advHPortrait, advTListUp, advTListDown, advTPortrait, //buttons
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advRGold, advRWood, advRMercury, advROre, advRSulfur, advRCrystal, advRGems, //resources
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advDate, advWorldMap, advStatusWindow1;
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void loadTexts();
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void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol //mode 2 - copy to tab, dump to eol //mode 3 - copy to eol //mode 4 - copy to tab
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