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mirror of https://github.com/vcmi/vcmi.git synced 2025-04-15 11:46:56 +02:00

vcmi: rename updater and limiter files

This commit is contained in:
Konstantin 2023-04-30 16:52:48 +03:00
parent 4894280c6b
commit 713e3004df
16 changed files with 30 additions and 31 deletions

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@ -22,8 +22,8 @@
#include "../../lib/CGameState.h" #include "../../lib/CGameState.h"
#include "../../lib/NetPacksBase.h" #include "../../lib/NetPacksBase.h"
#include "../../lib/NetPacks.h" #include "../../lib/NetPacks.h"
#include "../../lib/bonuses/ILimiter.h" #include "../../lib/bonuses/Limiters.h"
#include "../../lib/bonuses/IUpdater.h" #include "../../lib/bonuses/Updaters.h"
#include "../../lib/serializer/CTypeList.h" #include "../../lib/serializer/CTypeList.h"
#include "../../lib/serializer/BinarySerializer.h" #include "../../lib/serializer/BinarySerializer.h"
#include "../../lib/serializer/BinaryDeserializer.h" #include "../../lib/serializer/BinaryDeserializer.h"

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@ -43,8 +43,8 @@
#include "../lib/CArtHandler.h" #include "../lib/CArtHandler.h"
#include "../lib/CGeneralTextHandler.h" #include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h" #include "../lib/CHeroHandler.h"
#include "../lib/bonuses/ILimiter.h" #include "../lib/bonuses/Limiters.h"
#include "../lib/bonuses/IUpdater.h" #include "../lib/bonuses/Updaters.h"
#include "../lib/serializer/CTypeList.h" #include "../lib/serializer/CTypeList.h"
#include "../lib/serializer/BinaryDeserializer.h" #include "../lib/serializer/BinaryDeserializer.h"
#include "../lib/serializer/BinarySerializer.h" #include "../lib/serializer/BinarySerializer.h"

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@ -29,8 +29,8 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/bonuses/CBonusProxy.cpp ${MAIN_LIB_DIR}/bonuses/CBonusProxy.cpp
${MAIN_LIB_DIR}/bonuses/HeroBonus.cpp ${MAIN_LIB_DIR}/bonuses/HeroBonus.cpp
${MAIN_LIB_DIR}/bonuses/ILimiter.cpp ${MAIN_LIB_DIR}/bonuses/Limiters.cpp
${MAIN_LIB_DIR}/bonuses/IUpdater.cpp ${MAIN_LIB_DIR}/bonuses/Updaters.cpp
${MAIN_LIB_DIR}/events/ApplyDamage.cpp ${MAIN_LIB_DIR}/events/ApplyDamage.cpp
${MAIN_LIB_DIR}/events/GameResumed.cpp ${MAIN_LIB_DIR}/events/GameResumed.cpp
@ -306,8 +306,8 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/bonuses/CBonusProxy.h ${MAIN_LIB_DIR}/bonuses/CBonusProxy.h
${MAIN_LIB_DIR}/bonuses/HeroBonus.h ${MAIN_LIB_DIR}/bonuses/HeroBonus.h
${MAIN_LIB_DIR}/bonuses/ILimiter.h ${MAIN_LIB_DIR}/bonuses/Limiters.h
${MAIN_LIB_DIR}/bonuses/IUpdater.h ${MAIN_LIB_DIR}/bonuses/Updaters.h
${MAIN_LIB_DIR}/events/ApplyDamage.h ${MAIN_LIB_DIR}/events/ApplyDamage.h
${MAIN_LIB_DIR}/events/GameResumed.h ${MAIN_LIB_DIR}/events/GameResumed.h

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@ -19,8 +19,8 @@
#include "CModHandler.h" #include "CModHandler.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "StringConstants.h" #include "StringConstants.h"
#include "bonuses/ILimiter.h" #include "bonuses/Limiters.h"
#include "bonuses/IUpdater.h" #include "bonuses/Updaters.h"
#include "serializer/JsonDeserializer.h" #include "serializer/JsonDeserializer.h"
#include "serializer/JsonUpdater.h" #include "serializer/JsonUpdater.h"
#include "mapObjects/CObjectClassesHandler.h" #include "mapObjects/CObjectClassesHandler.h"

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@ -24,8 +24,8 @@
#include "CSkillHandler.h" #include "CSkillHandler.h"
#include "mapObjects/CObjectClassesHandler.h" #include "mapObjects/CObjectClassesHandler.h"
#include "BattleFieldHandler.h" #include "BattleFieldHandler.h"
#include "bonuses/ILimiter.h" #include "bonuses/Limiters.h"
#include "bonuses/IUpdater.h" #include "bonuses/Updaters.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN

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@ -18,8 +18,8 @@
#include "CModHandler.h" #include "CModHandler.h"
#include "BattleFieldHandler.h" #include "BattleFieldHandler.h"
#include "ObstacleHandler.h" #include "ObstacleHandler.h"
#include "bonuses/ILimiter.h" #include "bonuses/Limiters.h"
#include "bonuses/IUpdater.h" #include "bonuses/Updaters.h"
#include "serializer/CSerializer.h" // for SAVEGAME_MAGIC #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
#include "serializer/BinaryDeserializer.h" #include "serializer/BinaryDeserializer.h"

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@ -14,8 +14,8 @@
#include "ScopeGuard.h" #include "ScopeGuard.h"
#include "bonuses/HeroBonus.h" #include "bonuses/HeroBonus.h"
#include "bonuses/ILimiter.h" #include "bonuses/Limiters.h"
#include "bonuses/IUpdater.h" #include "bonuses/Updaters.h"
#include "filesystem/Filesystem.h" #include "filesystem/Filesystem.h"
#include "VCMI_Lib.h" //for identifier resolution #include "VCMI_Lib.h" //for identifier resolution
#include "CModHandler.h" #include "CModHandler.h"

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@ -9,8 +9,8 @@
*/ */
#include "StdInc.h" #include "StdInc.h"
#include "BattleInfo.h" #include "BattleInfo.h"
#include "bonuses/ILimiter.h" #include "bonuses/Limiters.h"
#include "bonuses/IUpdater.h" #include "bonuses/Updaters.h"
#include "../CStack.h" #include "../CStack.h"
#include "../CHeroHandler.h" #include "../CHeroHandler.h"
#include "../NetPacks.h" #include "../NetPacks.h"

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@ -10,8 +10,8 @@
#include "StdInc.h" #include "StdInc.h"
#include "HeroBonus.h" #include "HeroBonus.h"
#include "ILimiter.h" #include "Limiters.h"
#include "IUpdater.h" #include "Updaters.h"
#include "../VCMI_Lib.h" #include "../VCMI_Lib.h"
#include "../spells/CSpellHandler.h" #include "../spells/CSpellHandler.h"

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@ -14,7 +14,6 @@
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
class CCreature;
struct Bonus; struct Bonus;
class IBonusBearer; class IBonusBearer;
class CBonusSystemNode; class CBonusSystemNode;

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@ -1,5 +1,5 @@
/* /*
* ILimiter.cpp, part of VCMI engine * Limiters.cpp, part of VCMI engine
* *
* Authors: listed in file AUTHORS in main folder * Authors: listed in file AUTHORS in main folder
* *
@ -9,7 +9,7 @@
*/ */
#include "StdInc.h" #include "StdInc.h"
#include "ILimiter.h" #include "Limiters.h"
#include "../VCMI_Lib.h" #include "../VCMI_Lib.h"
#include "../spells/CSpellHandler.h" #include "../spells/CSpellHandler.h"

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@ -1,5 +1,5 @@
/* /*
* ILimiter.h, part of VCMI engine * Limiters.h, part of VCMI engine
* *
* Authors: listed in file AUTHORS in main folder * Authors: listed in file AUTHORS in main folder
* *

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@ -1,5 +1,5 @@
/* /*
* IUpdater.cpp, part of VCMI engine * Updaters.cpp, part of VCMI engine
* *
* Authors: listed in file AUTHORS in main folder * Authors: listed in file AUTHORS in main folder
* *
@ -10,8 +10,8 @@
#include "StdInc.h" #include "StdInc.h"
#include "IUpdater.h" #include "Updaters.h"
#include "ILimiter.h" #include "Limiters.h"
#include "../mapObjects/CGHeroInstance.h" #include "../mapObjects/CGHeroInstance.h"
#include "../CStack.h" #include "../CStack.h"

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@ -1,5 +1,5 @@
/* /*
* IUpdater.h, part of VCMI engine * Updaters.h, part of VCMI engine
* *
* Authors: listed in file AUTHORS in main folder * Authors: listed in file AUTHORS in main folder
* *

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@ -22,8 +22,8 @@
#include "../mapObjects/CommonConstructors.h" #include "../mapObjects/CommonConstructors.h"
#include "../mapObjects/MapObjects.h" #include "../mapObjects/MapObjects.h"
#include "../battle/CObstacleInstance.h" #include "../battle/CObstacleInstance.h"
#include "../bonuses/ILimiter.h" #include "../bonuses/Limiters.h"
#include "../bonuses/IUpdater.h" #include "../bonuses/Updaters.h"
#include "../CStack.h" #include "../CStack.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN

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@ -16,7 +16,7 @@
#include "../../NetPacks.h" #include "../../NetPacks.h"
#include "../../mapObjects/CGTownInstance.h" #include "../../mapObjects/CGTownInstance.h"
#include "../../bonuses/ILimiter.h" #include "../../bonuses/Limiters.h"
#include "../../battle/IBattleState.h" #include "../../battle/IBattleState.h"
#include "../../battle/CBattleInfoCallback.h" #include "../../battle/CBattleInfoCallback.h"
#include "../../serializer/JsonSerializeFormat.h" #include "../../serializer/JsonSerializeFormat.h"