1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@ -11,7 +11,7 @@
#include "CPlayerState.h"
#include "GameLibrary.h"
#include "callback/IGameCallback.h"
#include "callback/CPrivilegedInfoCallback.h"
#include "mapObjects/CGHeroInstance.h"
#include "mapObjects/CGTownInstance.h"
#include "gameState/CGameState.h"
@ -21,7 +21,7 @@
VCMI_LIB_NAMESPACE_BEGIN
PlayerState::PlayerState(IGameCallback *cb)
PlayerState::PlayerState(CPrivilegedInfoCallback *cb)
: CBonusSystemNode(PLAYER)
, GameCallbackHolder(cb)
, color(-1)