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Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@ -18,7 +18,7 @@
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#include "JsonBonus.h"
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#include "../callback/IGameCallback.h"
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#include "../callback/CPrivilegedInfoCallback.h"
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#include "../constants/StringConstants.h"
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#include "../GameLibrary.h"
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#include "../CCreatureHandler.h"
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