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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@ -37,7 +37,7 @@ bool CRewardableConstructor::hasNameTextID() const
return !objectInfo.getParameters()["name"].isNull();
}
std::shared_ptr<CGObjectInstance> CRewardableConstructor::create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const
std::shared_ptr<CGObjectInstance> CRewardableConstructor::create(CPrivilegedInfoCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const
{
auto ret = std::make_shared<CRewardableObject>(cb);
preInitObject(ret.get());
@ -55,7 +55,7 @@ void CRewardableConstructor::assignBonuses(std::vector<Bonus> & bonuses, MapObje
}
}
Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const
Rewardable::Configuration CRewardableConstructor::generateConfiguration(CPrivilegedInfoCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const
{
Rewardable::Configuration result;
result.variables.preset = presetVariables;