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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-21 00:19:29 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@ -17,7 +17,7 @@
#include "../GameLibrary.h"
#include "../CConfigHandler.h"
#include "../callback/IGameCallback.h"
#include "../callback/CPrivilegedInfoCallback.h"
#include "../entities/faction/CTownHandler.h"
#include "../entities/hero/CHeroClass.h"
#include "../json/JsonUtils.h"
@ -318,7 +318,7 @@ bool MarketInstanceConstructor::hasDescription() const
return !descriptionTextID.empty();
}
std::shared_ptr<CGMarket> MarketInstanceConstructor::createObject(IGameCallback * cb) const
std::shared_ptr<CGMarket> MarketInstanceConstructor::createObject(CPrivilegedInfoCallback * cb) const
{
if(marketModes.size() == 1)
{