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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@@ -39,7 +39,7 @@ public:
std::optional<CGDwellingRandomizationInfo> randomizationInfo; //random dwelling options; not serialized
TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
CGDwelling(IGameCallback *cb);
CGDwelling(CPrivilegedInfoCallback *cb);
~CGDwelling() override;
const IOwnableObject * asOwnable() const final;
@@ -55,15 +55,15 @@ private:
void pickRandomObject(vstd::RNG & rand) override;
void initObj(vstd::RNG & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void newTurn(vstd::RNG & rand) const override;
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
void newTurn(IGameEventCallback & gameEvents) const override;
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
void battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
std::vector<Component> getPopupComponents(PlayerColor player) const override;
void updateGuards() const;
void heroAcceptsCreatures(const CGHeroInstance *h) const;
void updateGuards(IGameEventCallback & gameEvents) const;
void heroAcceptsCreatures(IGameEventCallback & gameEvents, const CGHeroInstance *h) const;
public:
template <typename Handler> void serialize(Handler &h)