mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
@@ -25,13 +25,13 @@ protected:
|
||||
/// reward selected by player, no serialize
|
||||
ui16 selectedReward = 0;
|
||||
|
||||
void doStartBattle(const CGHeroInstance * hero) const;
|
||||
void doStartBattle(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const;
|
||||
|
||||
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const override;
|
||||
void markAsVisited(const CGHeroInstance * hero) const override;
|
||||
void grantReward(IGameEventCallback & gameEvents, ui32 rewardID, const CGHeroInstance * hero) const override;
|
||||
void markAsVisited(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const override;
|
||||
|
||||
const IObjectInterface * getObject() const override;
|
||||
void markAsScouted(const CGHeroInstance * hero) const override;
|
||||
void markAsScouted(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const override;
|
||||
|
||||
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
|
||||
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
|
||||
@@ -55,19 +55,19 @@ public:
|
||||
bool wasScouted(PlayerColor player) const;
|
||||
|
||||
/// gives reward to player or ask for choice in case of multiple rewards
|
||||
void onHeroVisit(const CGHeroInstance *h) const override;
|
||||
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance *h) const override;
|
||||
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
void garrisonDialogClosed(const CGHeroInstance *hero) const override;
|
||||
void battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
void garrisonDialogClosed(IGameEventCallback & gameEvents, const CGHeroInstance *hero) const override;
|
||||
|
||||
///possibly resets object state
|
||||
void newTurn(vstd::RNG & rand) const override;
|
||||
void newTurn(IGameEventCallback & gameEvents) const override;
|
||||
|
||||
/// gives second part of reward after hero level-ups for proper granting of spells/mana
|
||||
void heroLevelUpDone(const CGHeroInstance *hero) const override;
|
||||
void heroLevelUpDone(IGameEventCallback & gameEvents, const CGHeroInstance *hero) const override;
|
||||
|
||||
/// applies player selection of reward
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
|
||||
void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
|
||||
|
||||
void initObj(vstd::RNG & rand) override;
|
||||
|
||||
@@ -77,7 +77,7 @@ public:
|
||||
|
||||
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
|
||||
|
||||
CRewardableObject(IGameCallback *cb);
|
||||
CRewardableObject(CPrivilegedInfoCallback *cb);
|
||||
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
Reference in New Issue
Block a user