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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-19 00:17:56 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@ -12,7 +12,8 @@
#include "FlaggableMapObject.h"
#include "CGHeroInstance.h"
#include "../callback/IGameCallback.h"
#include "../callback/CPrivilegedInfoCallback.h"
#include "../callback/IGameEventCallback.h"
#include "../networkPacks/PacksForClient.h"
#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
#include "../gameState/GameStatePackVisitor.h"
@ -34,37 +35,37 @@ std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
return {};
}
void FlaggableMapObject::onHeroVisit( const CGHeroInstance * h ) const
void FlaggableMapObject::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
{
if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
return; // H3 behavior - revisiting owned Lighthouse is a no-op
if (getOwner().isValidPlayer())
takeBonusFrom(getOwner());
takeBonusFrom(gameEvents, getOwner());
cb->setOwner(this, h->getOwner()); //not ours? flag it!
gameEvents.setOwner(this, h->getOwner()); //not ours? flag it!
InfoWindow iw;
iw.player = h->getOwner();
iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
cb->showInfoDialog(&iw);
gameEvents.showInfoDialog(&iw);
giveBonusTo(h->getOwner());
giveBonusTo(gameEvents, h->getOwner());
}
void FlaggableMapObject::markAsDeleted() const
{
if(getOwner().isValidPlayer())
takeBonusFrom(getOwner());
// if(getOwner().isValidPlayer())
// takeBonusFrom(gameEvents, getOwner());
}
void FlaggableMapObject::initObj(vstd::RNG & rand)
{
if(getOwner().isValidPlayer())
{
// FIXME: This is dirty hack
giveBonusTo(getOwner(), true);
}
// if(getOwner().isValidPlayer())
// {
// // FIXME: This is dirty hack
// giveBonusTo(gameEvents, getOwner(), true);
// }
}
std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
@ -72,7 +73,7 @@ std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHa
return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
}
void FlaggableMapObject::giveBonusTo(const PlayerColor & player, bool onInit) const
void FlaggableMapObject::giveBonusTo(IGameEventCallback & gameEvents, const PlayerColor & player, bool onInit) const
{
for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
{
@ -94,17 +95,17 @@ void FlaggableMapObject::giveBonusTo(const PlayerColor & player, bool onInit) co
gb.visit(visitor);
}
else
cb->sendAndApply(gb);
gameEvents.sendAndApply(gb);
}
}
void FlaggableMapObject::takeBonusFrom(const PlayerColor & player) const
void FlaggableMapObject::takeBonusFrom(IGameEventCallback & gameEvents, const PlayerColor & player) const
{
RemoveBonus rb(GiveBonus::ETarget::PLAYER);
rb.whoID = player;
rb.source = BonusSource::OBJECT_INSTANCE;
rb.id = BonusSourceID(id);
cb->sendAndApply(rb);
gameEvents.sendAndApply(rb);
}
void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)