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Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@ -12,7 +12,8 @@
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#include "FlaggableMapObject.h"
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#include "CGHeroInstance.h"
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#include "../callback/IGameCallback.h"
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#include "../callback/CPrivilegedInfoCallback.h"
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#include "../callback/IGameEventCallback.h"
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#include "../networkPacks/PacksForClient.h"
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#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
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#include "../gameState/GameStatePackVisitor.h"
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@ -34,37 +35,37 @@ std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
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return {};
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}
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void FlaggableMapObject::onHeroVisit( const CGHeroInstance * h ) const
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void FlaggableMapObject::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
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{
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if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
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return; // H3 behavior - revisiting owned Lighthouse is a no-op
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if (getOwner().isValidPlayer())
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takeBonusFrom(getOwner());
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takeBonusFrom(gameEvents, getOwner());
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cb->setOwner(this, h->getOwner()); //not ours? flag it!
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gameEvents.setOwner(this, h->getOwner()); //not ours? flag it!
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InfoWindow iw;
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iw.player = h->getOwner();
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iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
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cb->showInfoDialog(&iw);
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gameEvents.showInfoDialog(&iw);
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giveBonusTo(h->getOwner());
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giveBonusTo(gameEvents, h->getOwner());
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}
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void FlaggableMapObject::markAsDeleted() const
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{
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if(getOwner().isValidPlayer())
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takeBonusFrom(getOwner());
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// if(getOwner().isValidPlayer())
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// takeBonusFrom(gameEvents, getOwner());
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}
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void FlaggableMapObject::initObj(vstd::RNG & rand)
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{
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if(getOwner().isValidPlayer())
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{
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// FIXME: This is dirty hack
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giveBonusTo(getOwner(), true);
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}
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// if(getOwner().isValidPlayer())
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// {
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// // FIXME: This is dirty hack
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// giveBonusTo(gameEvents, getOwner(), true);
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// }
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}
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std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
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@ -72,7 +73,7 @@ std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHa
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return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
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}
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void FlaggableMapObject::giveBonusTo(const PlayerColor & player, bool onInit) const
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void FlaggableMapObject::giveBonusTo(IGameEventCallback & gameEvents, const PlayerColor & player, bool onInit) const
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{
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for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
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{
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@ -94,17 +95,17 @@ void FlaggableMapObject::giveBonusTo(const PlayerColor & player, bool onInit) co
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gb.visit(visitor);
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}
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else
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cb->sendAndApply(gb);
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gameEvents.sendAndApply(gb);
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}
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}
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void FlaggableMapObject::takeBonusFrom(const PlayerColor & player) const
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void FlaggableMapObject::takeBonusFrom(IGameEventCallback & gameEvents, const PlayerColor & player) const
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{
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RemoveBonus rb(GiveBonus::ETarget::PLAYER);
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rb.whoID = player;
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rb.source = BonusSource::OBJECT_INSTANCE;
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rb.id = BonusSourceID(id);
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cb->sendAndApply(rb);
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gameEvents.sendAndApply(rb);
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}
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void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)
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