1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@ -21,7 +21,7 @@
#include "../RoadHandler.h"
#include "../TerrainHandler.h"
#include "../callback/IGameCallback.h"
#include "../callback/CPrivilegedInfoCallback.h"
#include "../entities/artifact/CArtHandler.h"
#include "../entities/hero/CHeroHandler.h"
#include "../gameState/CGameState.h"
@ -170,7 +170,7 @@ EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
return EDiggingStatus::CAN_DIG;
}
CMap::CMap(IGameCallback * cb)
CMap::CMap(CPrivilegedInfoCallback * cb)
: GameCallbackHolder(cb)
, grailPos(-1, -1, -1)
, grailRadius(0)