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Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@@ -80,7 +80,7 @@ public:
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/// TODO: make private
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std::vector<std::shared_ptr<CGObjectInstance>> objects;
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explicit CMap(IGameCallback *cb);
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explicit CMap(CPrivilegedInfoCallback *cb);
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~CMap();
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void initTerrain();
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