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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-21 00:19:29 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@ -72,7 +72,7 @@ CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & mo
//must be instantiated in .cpp file for access to complete types of all member fields
CMapLoaderH3M::~CMapLoaderH3M() = default;
std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
std::unique_ptr<CMap> CMapLoaderH3M::loadMap(CPrivilegedInfoCallback * cb)
{
// Init map object by parsing the input buffer
map = new CMap(cb);