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Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@@ -767,7 +767,7 @@ CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
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{
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}
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std::unique_ptr<CMap> CMapLoaderJson::loadMap(IGameCallback * cb)
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std::unique_ptr<CMap> CMapLoaderJson::loadMap(CPrivilegedInfoCallback * cb)
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{
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LOG_TRACE(logGlobal);
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auto result = std::make_unique<CMap>(cb);
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