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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@@ -167,7 +167,7 @@ public:
*
* @return a unique ptr of the loaded map class
*/
std::unique_ptr<CMap> loadMap(IGameCallback * cb) override;
std::unique_ptr<CMap> loadMap(CPrivilegedInfoCallback * cb) override;
/**
* Loads the VCMI/Json map header.