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Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@@ -167,7 +167,7 @@ public:
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*
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* @return a unique ptr of the loaded map class
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*/
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std::unique_ptr<CMap> loadMap(IGameCallback * cb) override;
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std::unique_ptr<CMap> loadMap(CPrivilegedInfoCallback * cb) override;
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/**
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* Loads the VCMI/Json map header.
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