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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@@ -18,7 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CMapEditManager;
class CGObjectInstance;
class ObjectTemplate;
class IGameCallback;
class CPrivilegedInfoCallback;
class ObstacleSetFilter;
class DLL_LINKAGE ObstacleProxy
@@ -43,7 +43,7 @@ public:
virtual void placeObject(rmg::Object & object, std::set<std::shared_ptr<CGObjectInstance>> & instances);
virtual std::set<std::shared_ptr<CGObjectInstance>> createObstacles(vstd::RNG & rand, IGameCallback * cb);
virtual std::set<std::shared_ptr<CGObjectInstance>> createObstacles(vstd::RNG & rand, CPrivilegedInfoCallback * cb);
virtual bool isInTheMap(const int3& tile) = 0;
@@ -52,7 +52,7 @@ public:
virtual void postProcess(const rmg::Object& object) {};
protected:
int getWeightedObjects(const int3& tile, vstd::RNG& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
int getWeightedObjects(const int3& tile, vstd::RNG& rand, CPrivilegedInfoCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
void sortObstacles();
rmg::Area blockedArea;