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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Completely remove IGameCallback class

- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
Ivan Savenko
2025-05-13 15:24:45 +03:00
parent f7d08a7288
commit 716da918f8
109 changed files with 854 additions and 933 deletions

View File

@@ -23,7 +23,7 @@ class RmgMap;
class CMap;
class Zone;
class CZonePlacer;
class IGameCallback;
class CPrivilegedInfoCallback;
using JsonVector = std::vector<JsonNode>;
@@ -54,7 +54,7 @@ public:
bool singleThread;
};
explicit CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed);
explicit CMapGenerator(CMapGenOptions& mapGenOptions, CPrivilegedInfoCallback * cb, int RandomSeed);
~CMapGenerator(); // required due to std::unique_ptr
const Config & getConfig() const;