mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
This commit is contained in:
@@ -38,7 +38,7 @@ public:
|
||||
std::shared_ptr<MapProxy> getMapProxy() const;
|
||||
CMap & getMap(const CMapGenerator *) const; //limited access
|
||||
|
||||
RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb);
|
||||
RmgMap(const CMapGenOptions& mapGenOptions, CPrivilegedInfoCallback * cb);
|
||||
~RmgMap() = default;
|
||||
|
||||
CMapEditManager* getEditManager() const;
|
||||
|
||||
Reference in New Issue
Block a user