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Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@@ -124,7 +124,7 @@ void CConnection::enterLobbyConnectionMode()
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serializer->clear();
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}
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void CConnection::setCallback(IGameCallback * cb)
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void CConnection::setCallback(CPrivilegedInfoCallback * cb)
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{
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deserializer->cb = cb;
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}
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