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Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@@ -11,7 +11,8 @@
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#include <vcmi/Environment.h>
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#include "../lib/callback/IGameCallback.h"
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#include "../lib/callback/CPrivilegedInfoCallback.h"
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#include "../lib/callback/IGameEventCallback.h"
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#include "../lib/LoadProgress.h"
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#include "../lib/ScriptHandler.h"
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#include "../lib/gameState/GameStatistics.h"
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@@ -53,7 +54,7 @@ class QueriesProcessor;
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class CObjectVisitQuery;
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class NewTurnProcessor;
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class CGameHandler : public IGameCallback, public Environment
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class CGameHandler : public CPrivilegedInfoCallback, public Environment, public IGameEventCallback
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{
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CVCMIServer * lobby;
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@@ -107,7 +108,7 @@ public:
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~CGameHandler();
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//////////////////////////////////////////////////////////////////////////
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//from IGameCallback
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//from CPrivilegedInfoCallback
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//do sth
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void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override;
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void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> & spells, bool accepted) override;
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@@ -172,7 +173,7 @@ public:
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/// Returns hero that is currently visiting this object, or nullptr if no visit is active
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const CGHeroInstance * getVisitingHero(const CGObjectInstance *obj);
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const CGObjectInstance * getVisitingObject(const CGHeroInstance *hero);
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bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) override;
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bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero);
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void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value) override;
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void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override;
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void setRewardableObjectConfiguration(ObjectInstanceID objid, const Rewardable::Configuration & configuration) override;
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