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Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
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@@ -28,7 +28,7 @@ void CBattleQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObje
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assert(result);
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if(result)
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visitedObject->battleFinished(visitingHero, *result);
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visitedObject->battleFinished(*gh, visitingHero, *result);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
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